Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer_s_guide evocation light component_v component_s bard
Bristle Transmutation Trade natural armor bonus for a bonus on attacks with natural weapons. Class Levels: Druid 1 Hunter 1 advanced_player_s_guide transmutation component_v component_s component_df druid
Bull's Strength Transmutation Subject gains +4 to Str for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bull's Strength, Mass Transmutation As bull's strength, affects 1 subject per level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Burning Gaze Evocation Inflict 1d6 fire damage to creature by looking at it. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m component_df
Burning Sands Conjuration You cause sheets of hot sand to spread over the ground in the area of effect. Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 adventurer_s_guide conjuration earth fire component_v component_s
Burrow Transmutation Target gains a burrow speed of 15. Class Levels: Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Burst Of Nettles Conjuration Burst deals 3d6 damage and 1d6 acid. Class Levels: Druid 3 Hunter 3 ultimate_magic conjuration component_v component_s druid hunter
Call Animal Enchantment Makes an animal come to you. Class Levels: Druid 1 Hunter 1 Ranger 1 advanced_player_s_guide enchantment component_v component_s component_df druid
Call Lightning Evocation Calls down lightning bolts (3d6 per bolt) from sky. Class Levels: Druid 3 Hunter 3 Shaman 3 core_rulebook evocation component_v component_s druid hunter
Call Lightning Storm Evocation As call lightning, but 5d6 damage per bolt. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook evocation druid hunter shaman
Calm Animals Enchantment Calms 2d4 + level HD of animals. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook enchantment component_v component_s druid hunter
Campfire Wall Evocation Creates a shelter around a campfire. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3 advanced_player_s_guide evocation component_v component_s component_m component_df
Cape Of Wasps Conjuration Wasp swarm defends or carries you. Class Levels: Druid 4 Witch 4 Hunter 4 ultimate_magic conjuration component_v component_s druid hunter
Cat's Grace Transmutation Subject gains +4 to Dex for 1 min./level. Class Levels: Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m adept
Cat's Grace, Mass Transmutation As cat's grace, affects 1 subject/level. Class Levels: Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 core_rulebook transmutation component_v component_s component_m arcanist
Cave Fangs Conjuration You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 ultimate_wilderness conjuration earth component_v component_s component_m
Certain Grip Transmutation You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Class Levels: Druid 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_combat transmutation component_v component_s component_m component_df
Changestaff Transmutation Your staff becomes a treant on command. Class Levels: Druid 7 core_rulebook transmutation component_v component_s component_f druid
Charm Animal Enchantment Makes one animal your friend. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook enchantment druid hunter ranger shaman
Chill Metal Transmutation Cold metal damages those who touch it. Class Levels: Druid 2 Hunter 2 core_rulebook transmutation component_v component_s component_df druid
Clashing Rocks Conjuration 20d6 damage to target creature. Class Levels: Druid 9 Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide conjuration component_v component_s arcanist druid
Climbing Beanstalk Conjuration You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 caster levels. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_class_guide conjuration component_v component_s component_df druid
Cloak Of Shade Abjuration Reduces effects of intense sun exposure and environmental heat. Class Levels: Druid 1 Hunter 1 Ranger 1 advanced_player_s_guide abjuration component_v component_s component_m druid