Bear's Endurance Transmutation Subject gains +4 to Con for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bear's Endurance, Mass Transmutation As bear's endurance, affects one subject/level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Beastspeak Divination Speak normally and cast spells with verbal components while in animal or polymorphed form. Class Levels: Druid 2 Witch 2 Hunter 2 Shaman 2 advanced-class-guide divination component_s component_df druid shaman
Binding Earth Transmutation If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_race_guide transmutation component_v component_s component_df druid
Binding Earth, Mass Transmutation This spell functions as binding earth, except as noted. Class Levels: Druid 6 Witch 6 Hunter 6 advanced_race_guide transmutation druid hunter witch earth
Bite The Hand Enchantment With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability. Class Levels: Druid 3 Witch 4 Wizard 4 Sorcerer 4 Summoner 3 Inquisitor 3 pathfinder_society_field_guide enchantment component_v component_s component_df druid
Bite The Hand, Mass Enchantment This spell functions like bite the hand, except as noted above. Class Levels: Druid 6 Witch 7 Wizard 7 Sorcerer 7 Summoner 6 Inquisitor 6 pathfinder_society_field_guide enchantment component_v component_s component_df druid
Black Mark Necromancy You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water. Class Levels: Druid 7 Witch 7 advanced_race_guide necromancy component_v component_s component_m druid
Blade Snare Abjuration This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. Class Levels: Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3 inner_sea_gods abjuration component_v component_s druid magus
Blast Barrier Transmutation When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's range. Class Levels: Druid 4 Witch 4 Ranger 3 Wizard 3 Sorcerer 3 inner_sea_magic transmutation component_v component_s component_m druid
Blast Of Wind Evocation With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind. Class Levels: Druid 4 Wizard 4 Sorcerer 4 elemental_master_s_handbook evocation air component_v component_s druid
Blazing Rainbow Evocation You create a spectrum of multicolored solid light that can be used for one of two effects. Class Levels: Druid 6 Hunter 6 advanced-class-guide evocation light component_v component_s component_m
Bleed For Your Master Enchantment Compel adjacent animal companion or familiar to take an incoming attack or spell in your place. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2 ultimate-wilderness enchantment mind_affecting component_v component_s antipaladin
Blend Illusion You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_race_guide illusion component_s alchemist arcanist druid
Blend With Surroundings Illusion This spell changes the appearance of the affected creature so that it better blends in with its surroundings. Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1 dirty_tactics_toolbox illusion component_v component_s component_m component_df
Blessing Of The Salamander Transmutation Subject gets fast healing 5, fire resistance 20, +2 CMD. Class Levels: Druid 5 Hunter 4 Ranger 4 advanced_player_s_guide transmutation component_v component_s component_df druid
Blight Necromancy Withers one plant or deals 1d6/level damage to plant creature. Class Levels: Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook necromancy component_v component_s component_df arcanist
Blood Mist Conjuration Mist causes Wisdom damage and rage. Class Levels: Druid 8 Shaman 8 ultimate_magic conjuration component_v component_s component_m druid
Blood Scent Transmutation You greatly magnify the target's ability to smell the presence of blood. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Ties Necromancy When a target is harmed, so is the target's relative. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Psychic 5 Warpriest 5 Inquisitor 5 Antipaladin 4 horror-adventures necromancy evil component_v component_s component_f
Bloody Claws Necromancy Gives creature the ability to deal bleed damage with natural attacks. Class Levels: Druid 4 Hunter 3 Ranger 3 advanced_player_s_guide necromancy component_v component_s component_df druid
Bone Fists Necromancy The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and knees. Class Levels: Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2 magic_tactics_toolbox necromancy component_v component_s component_m bloodrager
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer-s-guide transmutation component_m component_f bloodrager cleric
Borrow Corruption Transmutation Temporarily gain the effects of a corrupted creature's manifestations. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2 horror-adventures transmutation evil component_v component_s component_m