Triggered rune causes nearby creatures to bleed.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.
You compel the water to push the targets in a direction of your choice.
You compel the wind to push the targets in a direction of your choice.
Graft a body part onto yourself to gain one of several benefits.
Animate dead when a specific trigger condition occurs.
This spell functions as teleport except that you can opt to intentionally cause any number of the creatures traveling with you to suffer a mishap or arrive in a specific different location you visualize simultaneously wi
This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs.
You shroud a single trap with a powerful illusion to make it more difficult to locate.
During this spell's duration, you can touch the sign of a creature's passage that you have identified using the Survival skill to make the other steps in the creature's path perfectly clear to you, no matter how minute.
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.
You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and its surroundings (approximately 10 feet in all directions).
While the target of this spell is asleep, she retains some of her normal powers of perception.
You choose any language (except for secret languages, such as Druidic).
You make the targets light enough to be carried by wind.
You create eddies in the air around the subject that protect it from being checked or blown away.
You polymorph your target to look like an older version of itself.