Symbol Of Scrying Divination Triggered rune activates scrying sensor. Class Levels: Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic divination component_v component_s component_m arcanist
Symbol Of Sealing Abjuration Create triggered wall of force. Class Levels: Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 ultimate_magic abjuration component_v component_s component_m arcanist
Symbol Of Sleep Enchantment Triggered rune puts nearby creatures into catatonic slumber. Class Levels: Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 core_rulebook enchantment component_v component_s component_m arcanist
Symbol Of Slowing Transmutation Triggered rune slows creatures. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 ultimate_magic transmutation component_v component_s component_m arcanist
Symbol Of Strife Enchantment Triggered rune makes creatures attack. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic enchantment component_v component_s component_m arcanist
Symbol Of Striking Illusion As symbol of death, but fills a 5-foot square. Class Levels: Magus 5 Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_combat illusion component_v component_s component_m arcanist
Symbol Of Stunning Enchantment Triggered rune stuns creatures. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook enchantment component_v component_s component_m arcanist
Symbol Of Vulnerability Abjuration Triggered rune gives penalties. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic abjuration component_v component_s component_m arcanist
Symbol Of Weakness Necromancy Triggered rune weakens creatures. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s component_m arcanist
Symbol Of Exsanguination Necromancy Triggered rune causes nearby creatures to bleed. Class Levels: Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Occultist 2 Warpriest 3 Bloodrager 2 horror_adventures necromancy evil component_v component_s component_m
Symbol Of Laughter Enchantment This spell functions as symbol of death, except that all creatures within 60 feet are affected with uncontrollable laughter (as hideous laughter) for 1 round per caster level. Class Levels: Witch 4 Wizard 4 Sorcerer 4 advanced_class_guide enchantment mind_affecting component_v component_s component_m
Sympathetic Aura Illusion This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 adventurer_s_guide illusion component_v component_s component_f bard
Sympathy Enchantment Object or location attracts certain creatures. Class Levels: Druid 9 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m arcanist
Tactical Acumen Enchantment You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Paladin 1 Arcanist 2 Sorcerer 2 Inquisitor 2 ultimate_combat enchantment component_v component_s component_m component_df
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation air component_v component_s druid
Tar Pool Transmutation Converts the top layer of the ground into hot tar. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_combat transmutation component_v component_s component_m component_df
Technomancy Divination This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 technology_guide divination component_v component_s component_m arcanist
Telekinesis Transmutation Moves object, attacks creature, or hurls object or creature. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist magus
Telekinetic Assembly Transmutation Assembles a siege engine using 1 fewer worker for every two caster levels. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat transmutation component_v component_s component_f arcanist
Telekinetic Charge Evocation Launches an ally through the air. Class Levels: Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 ultimate_combat evocation component_v component_s arcanist bloodrager
Telekinetic Maneuver Transmutation Perform a telekinetic combat maneuver. Class Levels: Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 4 occult_adventures transmutation component_v component_s psychic magus
Telekinetic Sphere Evocation As resilient sphere, but you move the sphere telekinetically. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook evocation component_v component_s component_m arcanist
Telepathic Bond Divination Link lets allies communicate. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Inquisitor 5 core_rulebook divination component_v component_s component_m arcanist