Cloak Of Winds Abjuration Creates a screen of wind around you. Class Levels: Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 advanced_player_s_guide abjuration component_v component_s arcanist bloodrager
Cloud Shape Transmutation This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet. Class Levels: Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4 advanced_race_guide transmutation arcanist druid hunter ranger
Command Plants Transmutation Sway the actions of plant creatures. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 core_rulebook transmutation component_v druid hunter ranger
Commune With Birds Divination You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area. Class Levels: Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 advanced_race_guide divination component_v component_s arcanist bard
Commune With Nature Divination Learn about terrain for 1 mile/level. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 core_rulebook divination component_v component_s druid hunter
Companion Life Link Necromancy You create a life link between yourself and the target. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 advanced_class_guide necromancy component_v component_s component_m component_df
Companion Mind Link Enchantment You can talk with your animal companion, and can handle it with supernatural ease. Class Levels: Druid 3 Hunter 3 Ranger 3 ultimate_combat enchantment component_v component_s druid hunter
Companion Transposition Conjuration You trade places with the other target, teleporting as if you were both affected by dimension door. Class Levels: Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4 ultimate_wilderness conjuration component_v component_s component_f antipaladin
Contagion Necromancy Infects subject with chosen disease. Class Levels: Adept 3 Druid 3 Cleric 3 Hunter 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3 core_rulebook necromancy component_v component_s adept antipaladin
Contagion, Greater Necromancy Infect a subject with a magical disease. Class Levels: Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5 ultimate_magic necromancy component_v component_s arcanist cleric
Control Plants Transmutation Controls actions of one or more plant creatures. Class Levels: Druid 8 core_rulebook transmutation component_v component_s component_df druid
Control Vermin Transmutation You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level in Class Levels: Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 monster_codex transmutation component_v component_s component_df component_m
Control Water Transmutation Raises or lowers bodies of water. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4 core_rulebook transmutation component_v component_s component_m component_df
Control Weather Transmutation Changes weather in local area. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s arcanist cleric
Control Winds Transmutation Changes wind direction and speed. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook transmutation component_v component_s druid hunter
Create Treasure Map Divination Creates treasure map out of a creature's corpse. Class Levels: Bard 2 Druid 3 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Create Water Conjuration Creates 2 gallons/level of pure water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Creeping Doom Conjuration Swarms of centipedes attack at your command. Class Levels: Druid 7 Shaman 7 Summoner 5 core_rulebook conjuration component_v component_s druid shaman
Creeping Ice Evocation This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice. Class Levels: Druid 4 Hunter 4 Wizard 4 Sorcerer 4 advanced_class_guide evocation cold component_v component_s druid
Crimson Breath Transmutation When you cast this spell, your salivary glands transform and instantly fill with potent venom. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Investigator 4 adventurer_s_guide transmutation component_s alchemist cleric druid
Cup Of Dust Transmutation Causes a creature to become dehydrated. Class Levels: Druid 3 Witch 3 Hunter 3 advanced_player_s_guide transmutation component_v component_s component_m druid
Cure Critical Wounds Conjuration Cures 4d8 damage + 1/level (max +20). Class Levels: Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s adept alchemist
Cure Critical Wounds, Mass Conjuration Cures 4d8 damage + 1/level for many creatures. Class Levels: Druid 9 Witch 9 Cleric 8 Oracle 8 Shaman 8 core_rulebook conjuration component_v component_s cleric druid
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist