Flashfire Evocation You cause flames to spring up in the area of effect. Class Levels: Druid 3 Hunter 3 Shaman 3 ultimate_wilderness evocation fire component_v component_s druid
Flickering Lights Evocation Create an area of inconsistent lighting. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2 horror_adventures evocation darkness light component_v component_s
Floating Disk Evocation Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook evocation component_v component_s component_m arcanist
Force Hook Charge Evocation Hook of force drags you to the target. Class Levels: Magus 3 Bloodrager 3 ultimate_magic evocation component_v component_s bloodrager magus
Force Punch Evocation Target takes force damage and is pushed away. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 ultimate_magic evocation component_v component_s arcanist bloodrager
Forcecage Evocation Cube or cage of force imprisons all inside. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_m arcanist
Forceful Hand Evocation Hand pushes creatures away. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook evocation component_v component_s component_f arcanist
Freezing Sphere Evocation Freezes water or deals cold damage. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook evocation component_v component_s component_f arcanist
Frigid Touch Evocation Target takes cold damage and is staggered. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 ultimate_magic evocation component_v component_s arcanist bloodrager
Frost Fall Evocation The area is covered in a chilling frost. Class Levels: Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat evocation component_v component_s arcanist druid
Gentle Breeze Evocation You create a light wind that blows only against the target, from a direction of your choice. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 advanced_class_guide evocation component_v component_s druid shaman
Ghost Whip Evocation Create a ghost touch whip that passes through objects. Class Levels: Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2 occult_adventures evocation component_v component_s cleric inquisitor
Grasping Hand Evocation Hand provides cover, pushes, or grapples. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook evocation component_v component_s component_f arcanist
Gust Of Wind Evocation Blast of wind blows away or knocks down creatures. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s arcanist bloodrager
Gusting Sphere Evocation A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 advanced_race_guide evocation component_v component_s arcanist bloodrager
Hallow Evocation Designates location as holy. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_m component_df
Helping Hand Evocation Ghostly hand leads subject to you. Class Levels: Cleric 3 Oracle 3 Warpriest 3 core_rulebook evocation component_v component_s component_df cleric
Heroic Fortune Evocation Grants one hero point to a character Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2 advanced_player_s_guide evocation component_v component_s component_df component_m
Heroic Fortune, Mass Evocation Grants one hero point to all characters in range Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5 advanced_player_s_guide evocation component_v component_s component_df component_m
Holy Smite Evocation Harms and possibly blinds evil creatures (1d8 damage/2 levels). Class Levels: Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s cleric inquisitor
Holy Sword Evocation Weapon becomes +5, deals +2d6 damage against evil. Class Levels: Paladin 4 core_rulebook evocation component_v component_s paladin
Holy Whisper Evocation Whisper sickens evil creatures, gives good creatures bonuses. Class Levels: Paladin 3 advanced_player_s_guide evocation component_v component_s paladin
Holy Word Evocation Kills, paralyzes, blinds, or deafens nongood subjects. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor