Fickle Winds Transmutation Wind walls selectively block attacks. Class Levels: Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation arcanist cleric druid hunter
Find Quarry Divination You can sense whether a particular creature is within 20 miles of your location. Class Levels: Hunter 4 Ranger 4 Inquisitor 4 ultimate_combat divination component_v component_s component_df hunter
Forest Friend Abjuration Plants in a forested area become helpful instead of hindering you and your allies. Class Levels: Druid 2 Hunter 2 Ranger 2 ultimate_combat abjuration component_v component_s component_m druid
Forest's Sense Divination You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 ultimate_wilderness divination component_v component_s ranger druid
Freedom Of Movement Abjuration Subject moves normally despite impediments to movement. Class Levels: Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook abjuration component_v component_s component_m component_df
Glide Transmutation You take no falling damage and move 60 ft./round while falling. Class Levels: Druid 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Grasping Vine Transmutation You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2 ultimate_wilderness transmutation component_v component_s alchemist druid
Gravity Bow Transmutation Arrows do damage as though one size category bigger. Class Levels: Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide transmutation component_v component_s arcanist hunter
Green Caress Transmutation Slowly transform a creature into an inanimate plant. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 horror_adventures transmutation component_v component_s component_m ranger
Green Caress Transmutation You cause the target to transform into a plant over time. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 ultimate_wilderness transmutation component_v component_s component_m ranger
Greensight Transmutation The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate_wilderness transmutation component_v component_s component_m druid
Groundswell Transmutation Allows the target to cause the ground to rise up beneath him. Class Levels: Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2 advanced_race_guide transmutation component_v component_s cleric druid
Grove Of Respite Conjuration Creates trees and a small spring. Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 5 advanced_player_s_guide conjuration component_v component_s component_m component_df
Guiding Star Divination Know approximate distance from where you cast this spell. Class Levels: Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Warpriest 3 advanced_player_s_guide divination component_v component_s component_m cleric
Handy Grapnel Transmutation You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object. Class Levels: Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Inquisitor 1 ultimate_intrigue transmutation component_v component_s component_m inquisitor
Heightened Awareness Divination You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced_class_guide divination component_v component_m component_df alchemist
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate_wilderness transmutation water component_v component_s component_f
Hide Campsite Illusion Hides all traces of your campsite. Class Levels: Druid 3 Hunter 2 Ranger 2 advanced_player_s_guide illusion component_v component_s component_m druid
Hide From Animals Abjuration Animals can't perceive one subject/level. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook abjuration component_s component_df druid hunter
Hold Animal Enchantment Paralyzes one animal for 1 round/level. Class Levels: Druid 2 Hunter 2 Ranger 2 core_rulebook enchantment component_v component_s druid hunter
Horn Of Pursuit Evocation Create three notes heard miles away. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1 ultimate_magic evocation component_s bard hunter inquisitor
Hunter's Eye Divination +20 on Perception checks to locate a target. Class Levels: Hunter 2 Ranger 2 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_df hunter
Hunter's Howl Necromancy Treat enemies as favored for 1 round/level. Class Levels: Hunter 1 Ranger 1 advanced_player_s_guide necromancy component_v component_s hunter ranger
Ice Slick Evocation You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 monster_codex evocation component_v component_s arcanist druid