Cure Light Wounds, Mass Conjuration Cures 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 5 Druid 6 Skald 5 Witch 6 Cleric 5 Hunter 6 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook conjuration component_v component_s bard cleric
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist
Cure Moderate Wounds, Mass Conjuration Cures 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 6 Druid 7 Skald 6 Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s bard cleric
Cure Serious Wounds Conjuration Cures 3d8 damage + 1/level (max +15). Class Levels: Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Cure Serious Wounds, Mass Conjuration Cures 3d8 damage + 1/level, affects 1 subject/level. Class Levels: Druid 8 Witch 8 Cleric 7 Oracle 7 Shaman 7 core_rulebook conjuration component_v component_s cleric druid
Curse Terrain Necromancy Curse an area with four hazards. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Greater) Necromancy Curse an area with six dangerous hazards. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Lesser) Necromancy Curse an area with three mild hazards. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Supreme) Necromancy Curse an area with seven deadly hazards. Class Levels: Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8 horror_adventures necromancy curse evil component_v component_s
Curse Of Burning Sleep Transmutation You place a curse upon the target that triggers 1 hour after the next time it falls asleep. Class Levels: Witch 4 Shaman 4 Wizard 4 Sorcerer 4 advanced_class_guide transmutation curse fire component_v component_s
Curse Of Fell Seasons Transmutation Curse an area's weather. Class Levels: Druid 9 Witch 9 Shaman 9 Wizard 9 Sorcerer 9 horror_adventures transmutation curse darkness component_v component_s
Curse Of The Outcast Enchantment Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him. Class Levels: Bard 4 Skald 4 Witch 6 Cleric 6 Shaman 6 Mesmerist 4 Warpriest 6 Inquisitor 4 ultimate_intrigue enchantment curse emotion mind_affecting component_v
Curse, Major Necromancy As bestow curse, but harder to remove. Class Levels: Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5 ultimate_magic necromancy component_v component_s arcanist cleric
Dancing Lantern Transmutation Animates a lantern that follows you. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_f arcanist
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Deep Slumber Enchantment Puts 10 HD of creatures to sleep. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook enchantment arcanist bard shaman skald
Deeper Darkness Evocation Object sheds shadows in 60-ft. radius. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook evocation component_v component_m component_df adept
Delay Poison Conjuration Stops poison from harming subject for 1 hour/level. Class Levels: Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s component_df adept
Delectable Flesh Transmutation Choose a creature within range as the object of hunger. Class Levels: Druid 7 Witch 6 Shaman 7 Wizard 6 Sorcerer 6 ultimate_wilderness transmutation mind_affecting sorcerer witch wizard
Destruction Necromancy Kills subject and destroys remains. Class Levels: Witch 8 Cleric 7 Oracle 7 Shaman 8 core_rulebook necromancy component_v component_s component_f cleric
Detect Animals Or Plants Divination Detects kinds of animals or plants. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook divination component_v component_s druid hunter
Detect Chaos Divination Reveals creatures, spells, or objects of selected alignment. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 core_rulebook divination adept cleric inquisitor oracle
Detect Charm Divination This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 Spiritualist 1 adventurer_s_guide divination component_v component_s bard cleric