Charm Person (Mass) Enchantment This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 ultimate-intrigue enchantment mind_affecting component_v component_s bard
Charon's Dispensation Abjuration Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration. Class Levels: Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4 book_of_the_damned abjuration component_v component_s component_m cleric
Cheetah's Sprint Transmutation A wild surge of energy courses through your body and propels you into a sprint. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 1 Bloodrager 1 heroes_of_the_wild transmutation component_v bloodrager druid ranger
Chill Touch Necromancy One touch/level deals 1d6 damage and possibly 1 Str damage. Class Levels: Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Circle Of Clarity Abjuration Emanation hampers illusions and stealth. Class Levels: Cleric 7 Oracle 7 Shaman 8 Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic abjuration component_v component_s component_f arcanist
Claim Identity Transmutation You steal the target's face, transforming yourself into a flawless imitation of it. Class Levels: Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Claim Identity, Greater Transmutation This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration. Class Levels: Bard 5 Druid 6 Witch 5 Shaman 6 Wizard 6 Sorcerer 6 Alchemist 5 Inquisitor 5 Antipaladin 4 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Clairaudience/Clairvoyance Divination Hear or see at a distance for 1 min./level. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook divination component_v component_s component_f component_df
Clear Grove Transmutation Trees, shrubs, and other thick vegetation move out of the spell's area. Class Levels: Druid 3 Witch 3 Ranger 2 Shaman 3 heroes_of_the_wild transmutation component_v component_s component_m component_df
Cloak Of Dreams Enchantment Causes living creatures within 5 ft. to fall asleep. Class Levels: Bard 5 Skald 5 Witch 6 Shaman 7 Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide enchantment component_v component_s component_m arcanist
Cold Iron Fetters Conjuration Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Class Levels: Witch 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 5 Warpriest 5 Inquisitor 4 legacy_of_the_first_world conjuration component_v component_s component_m component_df
Command Plants Transmutation Sway the actions of plant creatures. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 core_rulebook transmutation component_v druid hunter ranger
Commune Divination Deity answers one yes-or-no question/level. Class Levels: Adept 5 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook divination component_v component_s component_m component_df
Commune With Birds Divination You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area. Class Levels: Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 advanced_race_guide divination component_v component_s arcanist bard
Commune With Nature Divination Learn about terrain for 1 mile/level. Class Levels: Druid 5 Hunter 4 Ranger 4 Shaman 5 core_rulebook divination component_v component_s druid hunter
Companion Transposition Conjuration You trade places with the other target, teleporting as if you were both affected by dimension door. Class Levels: Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4 ultimate-wilderness conjuration component_v component_s component_f antipaladin
Comprehend Languages Divination You understand all spoken and written languages. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_s component_m component_df
Concealed Breath Transmutation This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 4 Investigator 4 heroes_of_the_darklands transmutation component_s component_m component_df alchemist
Conditional Curse Necromancy This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect. Class Levels: Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5 ultimate-intrigue necromancy curse component_v component_s medium
Cone Of Cold Evocation 1d6/level cold damage. Class Levels: Magus 5 Witch 6 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 core_rulebook evocation component_v component_s component_m arcanist
Contact Entity I Evocation Ask eldritch entities to find and converse with you. Class Levels: Witch 2 Cleric 2 Medium 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Occultist 2 Warpriest 2 horror-adventures evocation component_v component_s component_m medium
Contact Entity Ii Evocation Ask more powerful eldritch entities to find and converse with you. Class Levels: Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 horror-adventures evocation component_v component_s component_m medium
Contact Entity Iii Evocation Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 5 Cleric 5 Medium 3 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Occultist 4 Warpriest 5 horror-adventures evocation component_v component_s component_m medium
Contact Entity Iv Evocation Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Class Levels: Witch 7 Cleric 7 Medium 4 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Summoner 6 Occultist 6 horror-adventures evocation component_v component_s component_m medium