Contact High Transmutation While under the effects of a drug, you can duplicate those effects in others. Class Levels: Bard 2 Skald 3 Cleric 3 Shaman 3 Alchemist 2 Mesmerist 3 black_markets transmutation component_v component_s alchemist bard
Contingent Venom Necromancy This spell functions as languid venom, but you can stipulate a specific condition or circumstance that will end the poison's onset time and cause it to take effect. Class Levels: Shaman 4 Wizard 4 Sorcerer 4 ultimate-intrigue necromancy poison component_v component_s component_m
Control Water Transmutation Raises or lowers bodies of water. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4 core_rulebook transmutation component_v component_s component_m component_df
Control Weather Transmutation Changes weather in local area. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s arcanist cleric
Control Winds Transmutation Changes wind direction and speed. Class Levels: Druid 5 Hunter 5 Shaman 5 core_rulebook transmutation component_v component_s druid hunter
Coward's Cowl Enchantment You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. Class Levels: Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 agents_of_evil enchantment mind_affecting component_v component_s alchemist
Create Food And Water Conjuration Feeds three humans (or one horse)/level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Warpriest 3 core_rulebook conjuration component_v component_s cleric oracle
Create Greater Undead Necromancy Creates shadows, wraiths, spectres, or devourers. Class Levels: Cleric 8 Oracle 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook necromancy arcanist cleric oracle shaman
Create Soul Gem Necromancy You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem. Class Levels: Witch 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Occultist 3 Spiritualist 3 book_of_the_damned necromancy death evil component_v component_s
Create Undead Necromancy Raises ghouls, ghasts, mummies, or mohrgs from physical remains. Class Levels: Cleric 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 core_rulebook necromancy component_v component_s component_m arcanist
Create Water Conjuration Creates 2 gallons/level of pure water. Class Levels: Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Paladin 1 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Creeping Doom Conjuration Swarms of centipedes attack at your command. Class Levels: Druid 7 Shaman 7 Summoner 5 core_rulebook conjuration component_v component_s druid shaman
Cruel Jaunt Conjuration Sense creatures suffering from fear, then teleport close to them. Class Levels: Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4 horror-adventures conjuration evil fear mind_affecting component_v
Cure Critical Wounds Conjuration Cures 4d8 damage + 1/level (max +20). Class Levels: Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s adept alchemist
Cure Critical Wounds, Mass Conjuration Cures 4d8 damage + 1/level for many creatures. Class Levels: Druid 9 Witch 9 Cleric 8 Oracle 8 Shaman 8 core_rulebook conjuration component_v component_s cleric druid
Cure Light Wounds Conjuration Cures 1d8 damage + 1/level (max +5). Class Levels: Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook conjuration component_v component_s adept alchemist
Cure Light Wounds, Mass Conjuration Cures 1d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 5 Druid 6 Skald 5 Witch 6 Cleric 5 Hunter 6 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook conjuration component_v component_s bard cleric
Cure Moderate Wounds Conjuration Cures 2d8 damage +1/level (max. +10). Class Levels: Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s adept alchemist
Cure Moderate Wounds, Mass Conjuration Cures 2d8 damage + 1/level, affects 1 subject/level. Class Levels: Bard 6 Druid 7 Skald 6 Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook conjuration component_v component_s bard cleric
Cure Serious Wounds Conjuration Cures 3d8 damage + 1/level (max +15). Class Levels: Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook conjuration component_v component_s adept alchemist
Cure Serious Wounds, Mass Conjuration Cures 3d8 damage + 1/level, affects 1 subject/level. Class Levels: Druid 8 Witch 8 Cleric 7 Oracle 7 Shaman 7 core_rulebook conjuration component_v component_s cleric druid
Curse Terrain Necromancy Curse an area with four hazards. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4 horror-adventures necromancy curse evil component_v component_s
Curse Terrain (Greater) Necromancy Curse an area with six dangerous hazards. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6 horror-adventures necromancy curse evil component_v component_s
Curse Terrain (Lesser) Necromancy Curse an area with three mild hazards. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 horror-adventures necromancy curse evil component_v component_s