Detect Magic Divination Detects all spells and magic items within 60 ft. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook divination component_v component_s adept arcanist
Detect Magic (Greater) Divination This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2 ultimate_intrigue divination component_v component_s bard cleric
Detect Poison Divination Detects poison in a creature or object. Class Levels: Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s antipaladin arcanist
Detect Radiation Divination You detect radiation in the surrounding area. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 technology_guide divination component_v component_s arcanist bard
Detect Snares And Pits Divination Reveals natural or primitive traps. Class Levels: Druid 1 Hunter 1 Ranger 1 core_rulebook divination component_v component_s druid hunter
Detect The Faithful Divination You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on). Class Levels: Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1 ultimate_intrigue divination component_v component_s component_df antipaladin
Detoxify Transmutation You remove a creature's ability to poison others, whether inherent or via poisoned weapons. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 adventurer_s_guide transmutation component_v component_s component_m ranger
Diagnose Disease Divination Detect and identify diseases. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_magic divination component_v component_s cleric druid
Diminish Plants Transmutation Reduces size or blights growth of normal plants. Class Levels: Druid 3 Hunter 3 Ranger 3 core_rulebook transmutation component_v component_s component_df druid
Dispel Magic Abjuration Cancels one magical spell or effect. Class Levels: Bard 3 Druid 4 Magus 3 Skald 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook abjuration component_v component_s antipaladin arcanist
Dispel Magic, Greater Abjuration As dispel magic, but with multiple targets. Class Levels: Bard 5 Druid 6 Magus 6 Skald 5 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Warpriest 6 Inquisitor 6 core_rulebook abjuration component_v component_s arcanist bard
Dominate Animal Enchantment One animal obeys your silent mental commands and orders. Class Levels: Druid 3 Hunter 3 Shaman 3 core_rulebook enchantment component_v component_s druid hunter
Dust Form Transmutation You become an incorporeal creature of dust for a short period of time. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Alchemist 5 Warpriest 6 Investigator 5 ultimate_combat transmutation component_v component_s component_m alchemist
Eagle Aerie Conjuration Summon 1 giant eagle/3 levels. Class Levels: Druid 6 Hunter 6 Summoner 6 ultimate_magic conjuration component_v component_s component_df druid
Eagle Eye Divination Creates a magical sensor high above you. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 advanced_player_s_guide divination component_v component_s component_df druid
Earth Glide Transmutation The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. Class Levels: Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 advanced_race_guide transmutation component_v component_s alchemist arcanist
Earth Tremor Transmutation You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Bloodrager 3 ultimate_wilderness transmutation earth component_v component_s bloodrager
Earthquake Evocation Intense tremor shakes 80-ft.-radius. Class Levels: Druid 8 Cleric 8 Oracle 8 Shaman 8 core_rulebook evocation component_v component_s component_df cleric
Echo Illusion You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval. Class Levels: Bard 1 Druid 1 Skald 1 Witch 1 Hunter 1 Medium 1 Ranger 1 Psychic 1 Mesmerist 1 Occultist 1 Spiritualist 1 ultimate_wilderness illusion component_s component_f bard druid
Echolocation Transmutation Sonic sense gives you blindsight 40 ft. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4 ultimate_magic transmutation component_v alchemist arcanist bard
Elemental Speech Divination Enables you to speak to elementals and some creatures. Class Levels: Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Elementalist Wizard 2 advanced_player_s_guide divination component_v component_s component_m arcanist
Elemental Swarm Conjuration Summons multiple elementals. Class Levels: Druid 9 Witch 9 Shaman 9 core_rulebook conjuration component_v component_s druid shaman
Endothermic Touch Transmutation This spell slows the metabolism and other bodily functions of a creature for a short amount of time. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 monster_codex transmutation component_v component_s component_m component_df
Endure Elements Abjuration Exist comfortably in hot or cold regions. Class Levels: Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s adept alchemist