Disrupting Weapon Transmutation Melee weapon destroys undead. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook transmutation component_v component_s cleric inquisitor
Divine Arrow Transmutation Imbues a projectile with holy energy. Class Levels: Paladin 2 ultimate_combat transmutation component_v component_s paladin
Divine Pursuit Transmutation Gain a movement type of your prey. Class Levels: Inquisitor 5 ultimate_magic transmutation component_v component_s inquisitor
Divine Vessel Transmutation Change into a huge, otherworldly creature. Class Levels: Oracle 8 advanced_player_s_guide transmutation component_v component_s oracle
Dust Form Transmutation You become an incorporeal creature of dust for a short period of time. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Alchemist 5 Warpriest 6 Investigator 5 ultimate_combat transmutation component_v component_s component_m alchemist
Eagle's Splendor Transmutation Subject gains +4 to Cha for 1 min./level. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Eagle's Splendor, Mass Transmutation As eagle's splendor, 1 subject/level. Class Levels: Bard 6 Skald 6 Cleric 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Earth Glide Transmutation The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. Class Levels: Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 advanced_race_guide transmutation component_v component_s alchemist arcanist
Earth Tremor Transmutation You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Bloodrager 3 ultimate_wilderness transmutation earth component_v component_s bloodrager
Echolocation Transmutation Sonic sense gives you blindsight 40 ft. Class Levels: Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4 ultimate_magic transmutation component_v alchemist arcanist bard
Effortless Armor Transmutation Armor you wear no longer slows your speed. Class Levels: Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Warpriest 2 Inquisitor 2 ultimate_combat transmutation component_v component_s cleric hunter
Elemental Body I Transmutation Turns you into a Small elemental. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Ii Transmutation You become a Medium elemental. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 Elementalist Wizard 5 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Iii Transmutation Turns you into a Large elemental. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m alchemist
Elemental Body Iv Transmutation Turns you into a Huge elemental. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s component_m arcanist
Elude Time Transmutation Puts you in temporary suspended animation. Class Levels: Alchemist 5 Investigator 5 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Endothermic Touch Transmutation This spell slows the metabolism and other bodily functions of a creature for a short amount of time. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 monster_codex transmutation component_v component_s component_m component_df
Enemy Hammer Transmutation Allows you to telekinetically use a creature as a weapon. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Energy Siege Shot Transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 ultimate_combat transmutation component_v component_s component_m arcanist
Energy Siege Shot, Greater Transmutation As energy siege shot, but you can affect any size siege engine. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6 ultimate_combat transmutation component_v component_s component_m arcanist
Enlarge Person Transmutation Humanoid creature doubles in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Enlarge Person, Mass Transmutation 1 humanoid creature/level doubles in size. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Entangle Transmutation Plants entangle everyone in 40-ft. radius. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Enter Image Transmutation Transfers your consciousness to an object bearing your likeness. Class Levels: Bard 2 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 advanced_player_s_guide transmutation component_v component_s component_m component_df