Symbol Of Vulnerability Abjuration Triggered rune gives penalties. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic abjuration component_v component_s component_m arcanist
Symbol Of Weakness Necromancy Triggered rune weakens creatures. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s component_m arcanist
Symbol Of Exsanguination Necromancy Triggered rune causes nearby creatures to bleed. Class Levels: Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Occultist 2 Warpriest 3 Bloodrager 2 horror_adventures necromancy evil component_v component_s component_m
Symbol Of Laughter Enchantment This spell functions as symbol of death, except that all creatures within 60 feet are affected with uncontrollable laughter (as hideous laughter) for 1 round per caster level. Class Levels: Witch 4 Wizard 4 Sorcerer 4 advanced_class_guide enchantment mind_affecting component_v component_s component_m
Sympathetic Aura Illusion This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 adventurer_s_guide illusion component_v component_s component_f bard
Sympathetic Vibration Evocation Deals 2d10 damage/round to freestanding structure. Class Levels: Bard 6 Skald 6 core_rulebook evocation component_v component_s component_f bard
Sympathy Enchantment Object or location attracts certain creatures. Class Levels: Druid 9 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m arcanist
Synapse Overload Divination Deal (min(CASTERLEVEL,15))d6 points of damage and stagger target for 1 minute. Class Levels: Psychic 5 Mesmerist 4 occult_adventures divination mind_affecting component_v mesmerist psychic
Synaptic Pulse Enchantment Stun creatures in a 30-ft. Class Levels: Psychic 3 Mesmerist 3 occult_adventures enchantment mind_affecting component_v mesmerist psychic
Synaptic Pulse (Greater) Enchantment As synaptic pulse, but for 1d4 rounds. Class Levels: Psychic 5 Mesmerist 4 occult_adventures enchantment mind_affecting component_v mesmerist psychic
Synaptic Scramble Enchantment Prevent the target from communicating and cause it to act randomly. Class Levels: Psychic 4 Mesmerist 3 occult_adventures enchantment mind_affecting component_v component_s mesmerist
Synesthesia Illusion Target moves at half speed, takes penalties, and has trouble casting spells. Class Levels: Psychic 3 Mesmerist 3 occult_adventures illusion mind_affecting component_v component_s mesmerist
Synesthesia (Mass) Illusion As synesthesia, but affecting multiple creatures. Class Levels: Psychic 7 Mesmerist 5 occult_adventures illusion mind_affecting component_v component_s mesmerist
Tactical Acumen Enchantment You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Paladin 1 Arcanist 2 Sorcerer 2 Inquisitor 2 ultimate_combat enchantment component_v component_s component_m component_df
Tactical Adaptation Transmutation This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. Class Levels: Magus 3 adventurer_s_guide transmutation component_v component_s component_f magus
Tail Current Transmutation You compel the water to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation water component_v component_s druid
Tailwind Transmutation You compel the wind to push the targets in a direction of your choice. Class Levels: Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3 ultimate_wilderness transmutation air component_v component_s druid
Tamer's Lash Evocation A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. Class Levels: Bard 1 Magus 1 Skald 1 Hunter 1 Ranger 1 Bloodrager 1 ultimate_wilderness evocation sonic component_v component_s bard
Tar Ball Transmutation Burning tar harms target and penalizes its Dex. Class Levels: Druid 2 Hunter 2 ultimate_magic transmutation component_v component_s component_m druid
Tar Pool Transmutation Converts the top layer of the ground into hot tar. Class Levels: Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 ultimate_combat transmutation component_v component_s component_m component_df
Targeted Bomb Admixture Transmutation Empowers bombs you throw to deal more damage to a single creature. Class Levels: Alchemist 1 Investigator 1 ultimate_combat transmutation component_v component_s alchemist investigator
Technomancy Divination This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 technology_guide divination component_v component_s component_m arcanist
Telekinesis Transmutation Moves object, attacks creature, or hurls object or creature. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook transmutation component_v component_s arcanist magus
Telekinetic Assembly Transmutation Assembles a siege engine using 1 fewer worker for every two caster levels. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat transmutation component_v component_s component_f arcanist