Blazing Rainbow Evocation You create a spectrum of multicolored solid light that can be used for one of two effects. Class Levels: Druid 6 Hunter 6 advanced_class_guide evocation light component_v component_s component_m
Bleed Necromancy Cause a stabilized creature to resume dying. Class Levels: Witch 0 Cleric 0 Oracle 0 Wizard 0 Arcanist 0 Sorcerer 0 Warpriest 0 Inquisitor 0 core_rulebook necromancy component_v component_s arcanist cleric
Bleed For Your Master Enchantment When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you to attempt a Reflex saving throw, with a single touch you compel the target to throw itself in fro Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2 ultimate_wilderness enchantment mind_affecting component_v component_s antipaladin
Blend Illusion You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_race_guide illusion component_s alchemist arcanist druid
Bless Enchantment Allies gain +1 on attack rolls and saves against fear. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook enchantment component_v component_s component_df adept
Bless Water Transmutation Makes holy water. Class Levels: Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook transmutation component_v component_s component_m cleric
Bless Weapon Transmutation Weapon strikes true against evil foes. Class Levels: Paladin 1 core_rulebook transmutation component_v component_s paladin
Blessed Fist Transmutation The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes. Class Levels: Cleric 1 Paladin 1 Warpriest 1 advanced_class_guide transmutation good component_v component_s cleric
Blessing Of Courage And Life Conjuration Grants a +2 bonus on saves vs. fear and death. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 advanced_player_s_guide conjuration component_v component_s component_df cleric
Blessing Of Fervor Transmutation Gives allies a choice of benefits. Class Levels: Cleric 4 Oracle 4 Warpriest 4 advanced_player_s_guide transmutation component_v component_s component_df cleric
Blessing Of Luck And Resolve Enchantment A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2 advanced_race_guide enchantment component_v component_s cleric inquisitor
Blessing Of Luck And Resolve, Mass Enchantment Functions like blessing of luck and resolve, except that it affects multiple creatures. Class Levels: Cleric 6 Oracle 6 Paladin 4 Warpriest 6 Inquisitor 6 advanced_race_guide enchantment cleric inquisitor oracle paladin
Blessing Of The Mole Transmutation 1 ally/level gains darkvision and a +2 Stealth bonus. Class Levels: Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3 ultimate_magic transmutation component_v component_s cleric hunter
Blessing Of The Salamander Transmutation Subject gets fast healing 5, fire resistance 20, +2 CMD. Class Levels: Druid 5 Hunter 4 Ranger 4 advanced_player_s_guide transmutation component_v component_s component_df druid
Blight Necromancy Withers one plant or deals 1d6/level damage to plant creature. Class Levels: Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook necromancy component_v component_s component_df arcanist
Blinding Ray Evocation You blast your enemies with blinding rays of sunlight. Class Levels: Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 3 advanced_race_guide evocation component_v component_s component_df cleric
Blindness/Deafness Necromancy Makes subject blind or deaf. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Shaman 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Bloodrager 2 Antipaladin 2 core_rulebook necromancy component_v antipaladin arcanist bard
Blink Transmutation You randomly vanish and reappear for 1 round per level. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook transmutation component_v component_s arcanist bard
Blistering Invective Evocation Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. Class Levels: Bard 2 Skald 2 Alchemist 2 Inquisitor 2 Investigator 2 ultimate_combat evocation component_v component_s alchemist bard
Bloatbomb Necromancy The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level. Class Levels: Cleric 4 Wizard 4 Sorcerer 4 Warpriest 4 Antipaladin 4 advanced_class_guide necromancy acid death component_v component_s
Blood Armor Transmutation Your blood becomes as hard as iron upon contact with air. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 advanced_class_guide transmutation component_v component_s alchemist bloodrager
Blood Biography Divination Learn about a creature with its blood. Class Levels: Bard 2 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 Inquisitor 3 advanced_player_s_guide divination component_v component_s component_m component_df
Blood Blaze Transmutation The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Crow Strike Evocation Unarmed strikes create crows that deal fire and negative energy damage. Class Levels: Cleric 4 Oracle 4 Warpriest 4 ultimate_magic evocation component_v component_s cleric oracle