Beast Shape Ii Transmutation You take the form and some of the powers of a Tiny or Large animal. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iii Transmutation You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m alchemist
Beast Shape Iv Transmutation You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Class Levels: Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Beastspeak Divination When you're in the form of an animal (such as when you are using wild shape or are affected by a polymorph effect), you can speak normally, including when you cast spells with verbal components, and you sound like your n Class Levels: Druid 2 Witch 2 Hunter 2 Shaman 2 advanced_class_guide divination component_s component_df druid shaman
Beguiling Gift Enchantment Subject immediately accepts an offered item and uses it. Class Levels: Bard 1 Skald 1 Witch 1 advanced_player_s_guide enchantment component_v component_s component_f bard
Bestow Auras Abjuration You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature. Class Levels: Paladin 3 Antipaladin 3 advanced_class_guide abjuration component_v component_s antipaladin paladin
Bestow Curse Necromancy -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. Class Levels: Adept 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3 core_rulebook necromancy component_v component_s adept antipaladin
Bestow Grace Abjuration Subject gains bonus on saving throws equal to Cha modifier. Class Levels: Paladin 2 advanced_player_s_guide abjuration component_v component_s component_df paladin
Bestow Grace Of The Champion Transmutation Target gains paladin abilities for 1 round/level. Class Levels: Cleric 7 Oracle 7 Paladin 4 ultimate_magic transmutation component_v component_s component_df cleric
Bestow Insight Enchantment Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 2 advanced_race_guide enchantment component_v component_s arcanist bard
Bestow Weapon Proficiency Enchantment Grants a creature proficiency in a single weapon for short period of time. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2 ultimate_combat enchantment component_v component_s component_m alchemist
Bilocation Conjuration Exist in two places at once. Class Levels: Wizard 9 Psychic 8 Sorcerer 9 occult_adventures conjuration component_v psychic sorcerer wizard
Binding Enchantment Utilizes an array of techniques to imprison a creature. Class Levels: Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v component_s component_m arcanist
Binding Earth Transmutation If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_race_guide transmutation component_v component_s component_df druid
Binding Earth, Mass Transmutation This spell functions as binding earth, except as noted. Class Levels: Druid 6 Witch 6 Hunter 6 advanced_race_guide transmutation druid hunter witch
Black Mark Necromancy You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water. Class Levels: Druid 7 Witch 7 advanced_race_guide necromancy component_v component_s component_m druid
Black Tentacles Conjuration Tentacles grapple all creatures within a 20-ft. spread. Class Levels: Magus 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook conjuration component_v component_s component_m arcanist
Blade Barrier Evocation Wall of blades deals 1d6/level damage. Class Levels: Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6 core_rulebook evocation component_v component_s cleric inquisitor
Blade Lash Transmutation Your weapon elongates and becomes whiplike. Class Levels: Magus 1 Bloodrager 1 advanced_class_guide transmutation component_v component_s bloodrager magus
Blade Of Bright Victory Transmutation Bonded weapon gains ghost touch. Class Levels: Paladin 3 ultimate_magic transmutation component_v component_s paladin
Blade Of Dark Triumph Transmutation Bonded weapon gains ghost touch. Class Levels: Antipaladin 3 ultimate_magic transmutation component_v component_s antipaladin
Blade Of Light Transmutation This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). Class Levels: Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4 adventurer_s_guide transmutation good component_v component_s cleric
Blasphemy Evocation Kills, paralyzes, weakens, or dazes nonevil subjects. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle
Blaze Of Glory Conjuration Last stand cures good creatures, hurts evil. Class Levels: Paladin 4 advanced_player_s_guide conjuration component_v paladin