Aura Sight Divination This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you. Class Levels: Witch 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Warpriest 3 Inquisitor 4 Investigator 3 advanced_class_guide divination component_v component_s alchemist cleric
Aura Of Cannibalism Necromancy You emanate an aura that saps the strength of others of your kind and channels their energy into you. Class Levels: Witch 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 monster_codex necromancy component_v component_s component_m arcanist
Aura Of The Unremarkable Enchantment An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. Class Levels: Bard 3 Skald 3 Witch 4 Medium 2 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3 ultimate_intrigue enchantment mind_affecting component_v component_s component_m
Aversion Enchantment Cause the target to avoid an object or location. Class Levels: Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 occult_adventures enchantment mind_affecting component_v component_s bard
Awaken Transmutation Animal or tree gains human intellect. Class Levels: Druid 5 Hunter 5 Shaman 6 core_rulebook transmutation component_v component_s component_m component_df
Awaken Construct Transmutation Grant a construct humanlike sentience. Class Levels: Cleric 7 Shaman 6 Wizard 7 Psychic 6 Sorcerer 7 occult_adventures transmutation component_v component_s component_df psychic
Babble Enchantment Target becomes nauseated and causes nearby creatures to become fascinated. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 2 occult_adventures enchantment mind_affecting component_v component_s bard
Badger's Ferocity Transmutation Weapons are keen while you concentrate. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 ultimate_magic transmutation component_v component_s arcanist cleric
Baleful Polymorph Transmutation Turns subject into harmless animal. Class Levels: Adept 5 Druid 5 Magus 5 Witch 5 Hunter 5 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 core_rulebook transmutation component_v component_s adept arcanist
Ball Lightning Evocation Flying balls of lightning deal 3d6 electricity damage each. Class Levels: Druid 4 Magus 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s component_m component_df
Ban Corruption Abjuration Eliminate the gifts of nearby corrupted creatures. Class Levels: Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4 horror_adventures abjuration good component_v component_s component_f
Bane Enchantment Enemies take -1 on attack rolls and saves vs. fear. Class Levels: Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook enchantment component_v component_s component_df antipaladin
Banish Seeming Abjuration Dispels touched illusion or a creature's change in form. Class Levels: Witch 5 Inquisitor 3 advanced_player_s_guide abjuration component_v component_s component_m inquisitor
Banishment Abjuration Banishes 2 HD/level of extraplanar creatures. Class Levels: Cleric 6 Oracle 6 Shaman 6 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 6 Inquisitor 5 core_rulebook abjuration component_v component_s component_f arcanist
Banshee Blast Necromancy You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage. Class Levels: Witch 6 Wizard 6 Sorcerer 6 advanced_class_guide necromancy death fear mind_affecting sonic
Barbed Chains Conjuration Hellish chains attack and cause a target to become shaken. Class Levels: Cleric 1 Shaman 1 Summoner 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 horror_adventures conjuration emotion fear mind_affecting component_v
Bard's Escape Conjuration You and allies escape an emergency by teleporting to safety. Class Levels: Bard 5 Skald 5 advanced_player_s_guide conjuration component_v component_s component_m bard
Barkskin Transmutation Grants +2 (or higher) enhancement to natural armor. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Summoner 2 Alchemist 2 Investigator 2 core_rulebook transmutation component_v component_s component_df alchemist
Barrow Haze Necromancy Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors are black and they have a necromantic link to you. Class Levels: Witch 3 Wizard 3 Sorcerer 3 advanced_class_guide necromancy component_v component_s sorcerer witch
Battle Trance Enchantment You are transformed into a single-minded force of destruction. Class Levels: Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Alchemist 3 Warpriest 4 Inquisitor 3 Antipaladin 3 Investigator 3 advanced_race_guide enchantment component_v component_s alchemist antipaladin
Battlemind Link Divination You and an ally gain attack and AC bonuses. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Inquisitor 4 ultimate_magic divination component_v component_s arcanist inquisitor
Bear's Endurance Transmutation Subject gains +4 to Con for 1 min./level. Class Levels: Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Bear's Endurance, Mass Transmutation As bear's endurance, affects one subject/level. Class Levels: Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Beast Shape I Transmutation You take the form and some of the powers of a Small or Medium animal. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook transmutation component_v component_s component_m alchemist