Returning Weapon, Communal Conjuration As returning weapon, but you may divide the duration among weapons touched. Class Levels: Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate_combat conjuration component_v component_s arcanist bard
Reviving Finale Conjuration Allies cured 2d6 damage. Class Levels: Bard 3 Skald 3 advanced_player_s_guide conjuration component_v component_s bard skald
River Whip Conjuration You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack. Class Levels: Magus 2 Witch 2 Wizard 2 Sorcerer 2 advanced_class_guide conjuration water component_v component_s magus
Sacred Bond Conjuration Cast touch healing spells from a distance. Class Levels: Cleric 3 Oracle 3 Paladin 2 Warpriest 3 Inquisitor 2 advanced_player_s_guide conjuration component_v component_s component_f cleric
Seamantle Conjuration Sheathes you in protective water. Class Levels: Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Secret Chest Conjuration Hides expensive chest on Ethereal Plane; you retrieve it at will. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook conjuration component_v component_s component_f arcanist
Secure Shelter Conjuration Creates sturdy cottage. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook conjuration component_v component_s component_m arcanist
Sepia Snake Sigil Conjuration Creates text symbol that immobilizes reader. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook conjuration component_v component_s component_m arcanist
Shackle Conjuration You summon a set of Small or Medium masterwork restraints into being. Class Levels: Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 adventurer_s_guide conjuration component_v component_s cleric inquisitor
Shadow Bomb Admixture Conjuration Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. Class Levels: Alchemist 2 Investigator 2 ultimate_combat conjuration component_v component_s alchemist investigator
Shambler Conjuration Creates 1d4+2 shambling mounds to fight for you. Class Levels: Druid 9 Shaman 9 core_rulebook conjuration component_v component_s druid shaman
Silver Darts Conjuration A cone of silver darts springs from your hand. Class Levels: Magus 3 Witch 3 Wizard 3 Sorcerer 3 Bloodrager 3 advanced_class_guide conjuration component_v component_s component_m bloodrager
Sleet Storm Conjuration Hampers vision and movement. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m component_df
Slipstream Conjuration Wave boosts creature's speed. Class Levels: Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_m component_df
Slowing Mud Conjuration You coat the targets in thick, sticky mud. Class Levels: Druid 4 Hunter 4 Shaman 4 advanced_class_guide conjuration component_v component_s component_m druid
Solid Fog Conjuration Blocks vision and slows movement. Class Levels: Magus 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Elementalist Wizard 4 core_rulebook conjuration component_v component_s component_m arcanist
Solid Note Conjuration Creates tangible music note. Class Levels: Bard 1 Skald 1 advanced_player_s_guide conjuration component_v bard skald
Soothing Mud Conjuration You create an area of healing mud. Class Levels: Druid 3 Hunter 3 Ranger 3 Shaman 3 ultimate_wilderness conjuration earth water component_v component_s
Spiked Pit Conjuration As create pit, but filled with spikes. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Elementalist Wizard 3 advanced_player_s_guide conjuration component_v component_s component_f arcanist
Stabilize Conjuration Cause a dying creature to stabilize. Class Levels: Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Warpriest 0 Inquisitor 0 core_rulebook conjuration component_v component_s adept cleric
Stinking Cloud Conjuration Nauseating vapors, 1 round/level. Class Levels: Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook conjuration component_v component_s component_m arcanist
Stone Call Conjuration 2d6 damage to all creatures in area. Class Levels: Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_df arcanist
Stone Discus Conjuration You create a stone discus, which flies at an enemy. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 Bloodrager 2 advanced_class_guide conjuration earth component_v component_s component_m
Stone Shield Conjuration A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Class Levels: Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s component_df arcanist