Owl's Wisdom Transmutation Subject gains +4 to Wis for 1 min./level. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Paragon Surge Transmutation Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat. Class Levels: Magus 4 Witch 3 Cleric 3 Oracle 3 Wizard 3 Paladin 4 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist arcanist
Perceive Cues Transmutation +5 Perception and Sense Motive 10 min./level. Class Levels: Witch 2 Hunter 2 Ranger 2 Alchemist 2 Inquisitor 2 Investigator 2 advanced_player_s_guide transmutation component_v component_s component_m alchemist
Persistent Vigor Transmutation You are filled with a persistent vigor. Class Levels: Witch 4 Cleric 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced-class-guide transmutation component_v component_s component_m component_df
Phantom Blood Necromancy You bolster your life energy. Class Levels: Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced-class-guide necromancy component_v component_s alchemist bloodrager
Planar Adaptation Transmutation Resist harmful effects of other plane. Class Levels: Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 Alchemist 5 Warpriest 4 Investigator 5 Elementalist Wizard 5 advanced_player_s_guide transmutation component_v alchemist arcanist cleric
Plant Shape I Transmutation Turns you into a Small or Medium plant. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m alchemist
Plant Shape Ii Transmutation Turns you into a Large plant creature. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 core_rulebook transmutation component_v component_s component_m alchemist
Polymorph Transmutation Gives one willing subject a new form. Class Levels: Adept 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 core_rulebook transmutation component_v component_s component_m adept
Polypurpose Panacea Transmutation Gain a relaxing or entertaining effect. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_magic transmutation component_s alchemist arcanist investigator
Pouncing Fury Transmutation When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist bloodrager
Prehensile Pilfer Transmutation The target's tail moves and acts more quickly, almost with a mind of its own. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist arcanist
Pressure Adaptation Abjuration Enables target to adjust to rapid pressure changes with a single Fortitude saving throw. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Investigator 3 aquatic_adventures abjuration component_v component_s component_m alchemist
Protection From Arrows Abjuration Subject gains DR 10/magic against ranged attacks. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook abjuration component_v component_s component_f alchemist
Protection From Arrows, Communal Abjuration As protection from arrows, but you may divide the duration among creatures touched. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_combat abjuration component_v component_s component_f alchemist
Protection From Energy Abjuration Absorbs 12 points/level of damage from one kind of energy. Class Levels: Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Elementalist Wizard 3 core_rulebook abjuration component_v component_s component_df alchemist
Protection From Natural Attacks Abjuration Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing. Class Levels: Druid 4 Hunter 2 Ranger 2 Shaman 4 Psychic 4 Summoner 3 Alchemist 3 Investigator 3 Spiritualist 3 monster_hunter_s_handbook abjuration component_v component_s component_m component_df
Protection From Spores Abjuration With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2 adventure_path_113_what_grows_within abjuration component_v component_s alchemist cleric
Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror-adventures transmutation component_v component_s alchemist bard
Rage Enchantment Gives +2 to Str and Con, +1 on Will saves, -2 to AC. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Recharge Innate Magic Transmutation You channel magic energy into your own aura, recharging your innate magic abilities. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 advanced_race_guide transmutation component_v component_s alchemist arcanist
Reduce Person Transmutation Humanoid creature halves in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Remove Blindness/Deafness Conjuration Cures normal or magical blindness or deafness. Class Levels: Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Warpriest 3 Investigator 3 core_rulebook conjuration component_v component_s alchemist cleric
Remove Curse Abjuration Frees object or person from curse. Class Levels: Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook abjuration component_v component_s adept alchemist