Peace Bond Abjuration This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level). Class Levels: Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1 heroes_of_the_street abjuration component_v component_s component_m component_df
Planeslayer's Call Enchantment The magic of your allies in the area becomes more potent against certain outsiders. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 advanced-class-guide enchantment component_v component_s component_df inquisitor
Planned Assault Transmutation This spell increases the effectiveness of a planned action. Class Levels: Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3 dwarves_of_golarion transmutation component_v component_s component_df angradd
Positive Pulse Necromancy This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1 planar_adventures necromancy component_v component_s cleric inquisitor
Positive Pulse, Greater Necromancy This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4 planar_adventures necromancy component_v component_s cleric inquisitor
Prayer Enchantment Allies get +1 bonus on most rolls, enemies -1 penalty. Class Levels: Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3 core_rulebook enchantment component_v component_s component_df cleric
Preserve Grace Divination Delays alignment changes from magical compulsion and grants a second saving throw. Class Levels: Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1 adventurer-s-guide divination good component_v component_s component_f
Protection From Chaos Abjuration +2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration adept arcanist bloodrager cleric
Protection From Chaos, Communal Abjuration As protection from chaos, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration arcanist cleric inquisitor oracle
Protection From Evil Abjuration +2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_m component_df
Protection From Evil, Communal Abjuration As protection from evil, but you may divide the duration among creatures touched. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 ultimate_combat abjuration component_v component_s component_m component_df
Protection From Outsiders Abjuration This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype. Class Levels: Cleric 2 Paladin 2 Inquisitor 2 demon_hunter_s_handbook abjuration component_v component_s component_df cleric
Purify Body Conjuration You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness. Class Levels: Cleric 4 Medium 4 Oracle 4 Paladin 4 Psychic 5 Alchemist 4 Warpriest 4 healer_s_handbook conjuration component_v component_s alchemist cleric
Quick Throwing Transmutation Those under the effects of this spell become faster in the use of thrown weapons. Class Levels: Magus 2 Ranger 2 Paladin 2 Antipaladin 2 adventure_path_91_battle_of_bloodmarch_hill transmutation component_v component_s component_m antipaladin
Raise Animal Companion Conjuration As raise dead, but on an animal. Class Levels: Druid 5 Hunter 4 Ranger 4 Paladin 4 ultimate_magic conjuration component_v component_s component_m druid
Rally Point Enchantment Square gives good creatures bonuses. Class Levels: Paladin 1 advanced_player_s_guide enchantment component_v component_s component_df paladin
Read Magic Divination Read scrolls and spellbooks. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s component_f adept
Red Hand Of The Killer Necromancy Brands a murderer's dominant hand with a glowing red mark, identifying the killer. Class Levels: Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4 ultimate-intrigue necromancy component_v component_s component_m medium
Remove Blindness/Deafness Conjuration Cures normal or magical blindness or deafness. Class Levels: Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Warpriest 3 Investigator 3 core_rulebook conjuration component_v component_s alchemist cleric
Remove Curse Abjuration Frees object or person from curse. Class Levels: Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 core_rulebook abjuration component_v component_s adept alchemist
Remove Paralysis Conjuration Frees one or more creatures from paralysis or slow effect. Class Levels: Cleric 2 Oracle 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 core_rulebook conjuration component_v component_s cleric inquisitor
Remove Radioactivity Conjuration You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect). Class Levels: Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4 technology_guide conjuration component_v component_s bard cleric
Reprobation Transmutation Marked target is shunned by your religion. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4 ultimate_magic transmutation component_v component_s component_df cleric
Resilient Reservoir Transmutation Creates a magical well of retribution that a caster can unleash with blinding speed. Class Levels: Magus 3 Witch 4 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 advanced_race_guide transmutation component_v component_s arcanist magus