Absorb Rune I Abjuration Touch a magical symbol or rune up to 3rd level to absorb and store its effect. Class Levels: Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4 adventurer-s-guide abjuration component_v component_s component_m bard
Absorb Rune Ii Abjuration Touch a magical symbol or rune up to 6th level to absorb and store its effect. Class Levels: Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6 adventurer-s-guide abjuration component_v component_s component_m bard
Absorb Rune Iii Abjuration Touch a magical symbol or rune up to 9th level to absorb and store its effect. Class Levels: Cleric 9 Wizard 9 Sorcerer 9 adventurer-s-guide abjuration component_v component_s component_m cleric
Aldori Alacrity Transmutation This spell's energy quickens your steps, allowing fancy footwork. Class Levels: Bard 2 Magus 2 Skald 2 Alchemist 2 Investigator 2 adventurer-s-guide transmutation component_v component_s component_m alchemist
Blade Of Light Transmutation This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). Class Levels: Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4 adventurer-s-guide transmutation good component_v component_s cleric
Bone Flense Transmutation Choose a creature that you can see. Class Levels: Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3 adventurer-s-guide transmutation component_m component_f bloodrager cleric
Brand Of Conformity Transmutation This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. Class Levels: Inquisitor 1 adventurer-s-guide transmutation curse component_v component_s component_df
Brand Of Hobbling Transmutation This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 2 adventurer-s-guide transmutation curse component_v component_s component_df
Brand Of Tracking Transmutation This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. Class Levels: Inquisitor 4 adventurer-s-guide transmutation curse component_v component_s component_df
Brightest Light Evocation This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. Class Levels: Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4 adventurer-s-guide evocation light component_v component_s bard
Burning Sands Conjuration You cause sheets of hot sand to spread over the ground in the area of effect. Class Levels: Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 adventurer-s-guide conjuration earth fire component_v component_s
Cleansing Fire Evocation A ring of fire surrounds the area affected by the spell. Class Levels: Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4 adventurer-s-guide evocation good fire component_v component_s
Contest Of Skill Transmutation The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance. Class Levels: Bard 2 Magus 2 Skald 2 Cleric 3 Paladin 2 Warpriest 3 adventurer-s-guide transmutation curse component_v component_s component_m
Crimson Breath Transmutation When you cast this spell, your salivary glands transform and instantly fill with potent venom. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Investigator 4 adventurer-s-guide transmutation component_s alchemist cleric druid
Deceptive Redundancy Illusion You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked. Class Levels: Bard 5 Skald 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 adventurer-s-guide illusion component_v component_s bard mesmerist
Deivon's Parry Transmutation Originally designed by an Aldori Magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly gained popularity among bards and magi alike. Class Levels: Bard 1 Magus 1 Skald 1 adventurer-s-guide transmutation component_v component_s bard magus
Detect Charm Divination This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 Spiritualist 1 adventurer-s-guide divination component_v component_s bard cleric
Detoxify Transmutation You remove a creature's ability to poison others, whether inherent or via poisoned weapons. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 adventurer-s-guide transmutation component_v component_s component_m ranger
Dirge Of The Victorious Knights Illusion By performing part of the Chelish opera Victory of the Hellknights, you call forth spectral illusions of mounted Hellknights to trample your foes under the hooves of their glorious steeds. Class Levels: Bard 6 Skald 6 adventurer-s-guide illusion component_v component_s component_f bard
Frost Mammoth Conjuration A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice. Class Levels: Druid 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 adventurer-s-guide conjuration cold component_v component_s component_m
Haunting Reminder Enchantment As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. Class Levels: Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1 adventurer-s-guide enchantment fear mind_affecting component_v component_s
Hidden Knowledge Transmutation This subtle but useful spell allows you to safeguard important knowledge-even from yourself. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 adventurer-s-guide transmutation component_v component_s component_m bard
Infernal Challenger Conjuration This spell summons a bearded devil, causing it to appear where you designate. Class Levels: Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 adventurer-s-guide conjuration lawful see_text component_v component_s
Instant Portrait Conjuration You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 adventurer-s-guide conjuration component_v component_s bard cleric