You cause sheets of hot sand to spread over the ground in the area of effect.
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You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder.
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.
You lend the nature of adamantine, cold iron, or silver, depending on component used, to the targeted weapons, with the following effects: Adamantine: The weapons overcome DR/adamantine and ignore hardness less than 20.
You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon.
This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect.
You create an area of healing mud.
You create a stone discus, which flies at an enemy.
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.
This spell functions as thunderstomp, except as noted.