Amnesia Enchantment You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. Class Levels: Bard 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4 villain_codex enchantment mind_affecting component_v component_s arcanist
Beacon Of Guilt Evocation You place an invisible ward upon an object that is triggered the first time a creature tries to move the object from its current location. Class Levels: Bard 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Occultist 2 Inquisitor 2 villain_codex evocation curse component_v component_s arcanist
Burning Entanglement Evocation This spell functions as per entangle, except it sets the foliage on fire. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 villain_codex evocation component_v component_s component_df druid
Cloak Of Shadows Illusion You wrap yourself in a protective mantle of semireal shadow. Class Levels: Bard 5 Skald 5 Wizard 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Antipaladin 4 villain_codex illusion evil shadow component_v component_s
Covetous Urge Enchantment You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see, each time it enters a new room or area. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 villain_codex enchantment curse language_dependent component_v component_s
Cursed Treasure Necromancy You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse. Class Levels: Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 Spiritualist 3 villain_codex necromancy curse component_v component_s component_m
Dousing Rain Evocation With a beckoning gesture, you call forth a downpour of rain. Class Levels: Bard 2 Druid 2 Witch 2 Shaman 2 villain_codex evocation water component_v component_s component_m
Escape Alarm Abjuration You place a ward on an area that notifies you when a creature exits it. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2 villain_codex abjuration component_v component_s component_f arcanist
Fool's Gold Illusion You can temporarily make copper or silver seem to be an equivalent amount of gold. Class Levels: Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 villain_codex illusion component_v component_s component_m arcanist
Geomessage Illusion You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram. Class Levels: Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Occultist 3 villain_codex illusion component_v component_s component_m arcanist
Hide Bruises Illusion The target's wounds to seem to disappear. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1 villain_codex illusion component_v component_s component_m antipaladin
Hobble Transmutation This spell disrupts the method a target uses for movement. Class Levels: Bard 1 Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Mesmerist 1 Inquisitor 1 villain_codex transmutation component_v component_s component_m bard
Hoodwink Enchantment You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings. Class Levels: Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Occultist 2 villain_codex enchantment mind_affecting component_v component_s component_m
Nature's Paths Divination The target instinctively knows the shortest, easiest, and fastest way through the wilderness. Class Levels: Bard 1 Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Inquisitor 1 villain_codex divination component_v component_s component_m component_df
Outbreak Necromancy You cause any diseased creatures in the area to become extremely contagious. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Antipaladin 2 villain_codex necromancy component_v component_s antipaladin arcanist
Reinvigorating Wind Enchantment You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Class Levels: Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Shaman 2 villain_codex enchantment air mind_affecting component_v component_s
Resist Starvation Transmutation If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the following day doesn't increase by 1. Class Levels: Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Antipaladin 1 villain_codex transmutation component_v component_s component_m antipaladin
Rotgut Transmutation You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 villain_codex transmutation component_v component_s component_m antipaladin
Sand Table Divination Projects a 5-ft. terrain map showing troop positions and movements within 1,000 feet. Class Levels: Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 villain_codex divination component_v component_s component_m arcanist
Shadow Claws Illusion You summon a pair of claws over your hands formed from semireal material. Class Levels: Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Antipaladin 1 Spiritualist 2 villain_codex illusion shadow component_v component_s antipaladin
Shadow Jaunt Illusion You instantly travel between shadows to a point within range, though line of sight is not necessary. Class Levels: Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Antipaladin 3 Spiritualist 4 villain_codex illusion shadow component_v component_s antipaladin
Virulent Miasma Necromancy Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Antipaladin 2 villain_codex necromancy component_v component_s component_m antipaladin
Walk The Plank Conjuration This spell functions as per create pit, except as noted here. Class Levels: Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5 villain_codex conjuration component_v component_s component_m arcanist
Wicker Horse Conjuration Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle. Class Levels: Witch 2 Shaman 2 Summoner 2 Occultist 2 villain_codex conjuration component_v component_s component_m component_df