Library / Spells / Skald Spells

Skald Spells

A skald casts arcane spells drawn from the bard spell list, inspiring fury and courage in allies. Learn more about the Skald class.

Abjuration

Touch a magical symbol or rune up to 3rd level to absorb and store its effect.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4
Abjuration

Touch a magical symbol or rune up to 6th level to absorb and store its effect.

Class Levels:
Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6
Illusion Phantasm

Threats seem like a ridiculous farce.

Class Levels:
Bard 2 Skald 2 Medium 2 Psychic 2 Mesmerist 2 Spiritualist 2
Conjuration Summoning

Replaces nonmagical ammunition every round.

Class Levels:
Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

Subject gains a bonus on Perception checks.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Psychic 2 Alchemist 2 Inquisitor 2 Investigator 2
Abjuration

You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Glamer

This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Antipaladin 3 Investigator 3
Transmutation Polymorph

This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self).

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Investigator 4
Enchantment

You gain a bonus on Diplomacy checks and performance combat checks.

Class Levels:
Bard 1 Skald 1 Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Transmutation

This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2
Abjuration

Wards an area for 2 hours/level.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Transmutation

This spell's energy quickens your steps, allowing fancy footwork.

Class Levels:
Bard 2 Magus 2 Skald 2 Alchemist 2 Investigator 2
Transmutation

Gain haste while maintaining bardic performance.

Class Levels:
Bard 2 Skald 2
Conjuration Summoning

You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.

Class Levels:
Bard 2 Skald 2 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2
Enchantment Charm

Animals perceive you as a social superior.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3
Illusion Figment

You alter an instrument so it sounds like a different kind of instrument you are familiar with.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1
Transmutation Polymorph

Assume form of a Small or Medium humanoid.

Class Levels:
Bard 2 Magus 2 Skald 2 Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2
Enchantment Compulsion

You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it.

Class Levels:
Bard 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 4
Divination

Reveals magical aspects of subject.

Class Levels:
Bard 6 Skald 6 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Spiritualist 6
Enchantment Compulsion

You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4
Enchantment Compulsion

Sends a Tiny animal to a specific place.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Shaman 2 Psychic 2 Mesmerist 2
Enchantment Compulsion

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

Fascinates 2d6 HD of animals.

Class Levels:
Bard 2 Adept 2 Druid 2 Skald 2 Hunter 2 Psychic 2 Mesmerist 2
Transmutation

Objects attack your foes.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Psychic 6 Warpriest 6
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