Abjuration
Touch a magical symbol or rune up to 3rd level to absorb and store its effect.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Wizard 4
Sorcerer 4
Occultist 4
Warpriest 4
Abjuration
Touch a magical symbol or rune up to 6th level to absorb and store its effect.
Class Levels:
Bard 6
Magus 6
Skald 6
Cleric 6
Wizard 6
Sorcerer 6
Occultist 6
Warpriest 6
Illusion
Phantasm
Threats seem like a ridiculous farce.
Class Levels:
Bard 2
Skald 2
Medium 2
Psychic 2
Mesmerist 2
Spiritualist 2
Conjuration
Summoning
Replaces nonmagical ammunition every round.
Class Levels:
Bard 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Subject gains a bonus on Perception checks.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Psychic 2
Alchemist 2
Inquisitor 2
Investigator 2
Abjuration
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Illusion
Glamer
This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
Polymorph
This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self).
Class Levels:
Bard 4
Magus 4
Skald 4
Witch 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Investigator 4
Enchantment
You gain a bonus on Diplomacy checks and performance combat checks.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Transmutation
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Alchemist 2
Warpriest 2
Investigator 2
Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Transmutation
This spell's energy quickens your steps, allowing fancy footwork.
Class Levels:
Bard 2
Magus 2
Skald 2
Alchemist 2
Investigator 2
Transmutation
Gain haste while maintaining bardic performance.
Class Levels:
Bard 2
Skald 2
Conjuration
Summoning
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.
Class Levels:
Bard 2
Skald 2
Cleric 2
Hunter 1
Medium 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Enchantment
Charm
Animals perceive you as a social superior.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Medium 2
Ranger 2
Shaman 2
Mesmerist 3
Illusion
Figment
You alter an instrument so it sounds like a different kind of instrument you are familiar with.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Sorcerer 1
Transmutation
Polymorph
Assume form of a Small or Medium humanoid.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Enchantment
Compulsion
You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it.
Class Levels:
Bard 4
Skald 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 4
Divination
Reveals magical aspects of subject.
Class Levels:
Bard 6
Skald 6
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Spiritualist 6
Enchantment
Compulsion
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 3
Ranger 3
Shaman 4
Enchantment
Compulsion
Sends a Tiny animal to a specific place.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Shaman 2
Psychic 2
Mesmerist 2
Enchantment
Compulsion
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 1
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Fascinates 2d6 HD of animals.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Hunter 2
Psychic 2
Mesmerist 2
Transmutation
Objects attack your foes.
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Psychic 6
Warpriest 6