Library / Spells / Sorcerer Spells

Sorcerer Level 1 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Evocation

Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Transmutation

Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Spiritualist 1
Transmutation

Swim speed becomes 30 ft.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Necromancy

A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1
Transmutation

With this spell, you can transfer one magic tattoo from one creature to another.

Class Levels:
Bard 1 Witch 1 Wizard 1 Sorcerer 1
Transmutation

You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near.

Class Levels:
Bard 1 Druid 1 Wizard 1 Sorcerer 1
Divination

When faced with an important situation, you grant yourself a magical edge to ensure your success.

Class Levels:
Bard 1 Magus 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1
Divination

+20 on your next attack roll.

Class Levels:
Magus 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1
Necromancy

The target loses its body's natural ability to breathe automatically.

Class Levels:
Witch 1 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Transmutation

Empowers natural attacks or unarmed strikes of undead creatures with a +1 enhancement bonus.

Class Levels:
Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1
Necromancy

By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal moorings.

Class Levels:
Witch 1 Wizard 1 Sorcerer 1
Enchantment Compulsion

Target takes -4 on initiative and Reflex saves.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Conjuration Creation

Invisible force obeys your commands.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Spiritualist 1
Evocation

This spell causes the target to glow as if surrounded by a halo of light.

Class Levels:
Cleric 1 Oracle 1 Wizard 1 Paladin 1 Sorcerer 1
Transmutation

You become one with the city around you, allowing you to move more easily through its crowds and buildings.

Class Levels:
Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Glamer

As invisibility for 1 round/level (5 max).

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Illusion Figment

Throws voice for 1 min./level.

Class Levels:
Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Spiritualist 1
Transmutation

Disguise target's voice.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Abjuration

This spell renders a touched object waterproof for the duration of the spell.

Class Levels:
Bard 1 Druid 1 Magus 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1
Abjuration

You create a rushing torrent of water in the rough outline of a shield.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Bloodrager 1
Transmutation

Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.

Class Levels:
Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1
Conjuration Creation

You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Transmutation

You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
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