Conjuration
Creation
You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet).
Class Levels:
Druid 1
Wizard 1
Sorcerer 1
Transmutation
Moves 5-ft. cubes of earth.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Spiritualist 1
Transmutation
Converts 1 pound of metal into ammunition.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Polymorph
Transforms target's face into a monstrous visage, granting a +4 bonus on Intimidate checks.
Class Levels:
Druid 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Bloodrager 1
Antipaladin 1
Transmutation
Polymorph
This spell alters details of your appearance so that you are no longer recognizable as yourself.
Class Levels:
Bard 1
Witch 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Abjuration
While protected by fastidiousness, your person and your equipment stay clean and dry.
Class Levels:
Bard 1
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Transmutation
Objects or creatures fall slowly.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Spiritualist 1
Elementalist Wizard 1
Transmutation
This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Alchemist 1
Evocation
As flare, but affects all creatures in 10 ft.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Evocation
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Illusion
You can temporarily make copper or silver seem to be an equivalent amount of gold.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Transmutation
Target cannot make loud noises.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Divination
To cast this spell, you must have a bit of hair, a fingernail clipping, or some other portion of a creature.
Class Levels:
Wizard 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Conjuration
Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your mind.
Class Levels:
Witch 1
Wizard 1
Sorcerer 1
Mesmerist 1
Spiritualist 1
Evocation
You create a light wind that blows only against the target, from a direction of your choice.
Class Levels:
Druid 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Conjuration
Creation
You cover a solid surface with a layer of sticky glue.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Transmutation
A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths.
Class Levels:
Bard 1
Skald 1
Wizard 1
Sorcerer 1
Occultist 1
Inquisitor 1
Necromancy
Cause a corpse to grab or trip a foe.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Transmutation
Arrows do damage as though one size category bigger.
Class Levels:
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Creation
Makes 10-ft. square or one object slippery.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Elementalist Wizard 1
Conjuration
Teleportation
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.
Class Levels:
Magus 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Occultist 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object.
Class Levels:
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Inquisitor 1