Transmutation
This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels (maximum +5).
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Necromancy
This spell functions as rage, except it affects only undead creatures and bolsters them with necromantic energy rather than emotion.
Class Levels:
Witch 3
Cleric 2
Wizard 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Spiritualist 3
Divination
Target suffers a penalty to multiple rules for every hero point they possess.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
Creation
You conjure an invisible team of tiny engineers to construct a trap at alarming speed.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 2
Divination
When you cast this spell, designate a word, phrase, or name.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Inquisitor 3
Conjuration
Teleportation
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.
Class Levels:
Bard 2
Magus 3
Skald 2
Wizard 3
Sorcerer 3
Summoner 3
Occultist 3
Necromancy
Polymorph
The target of this spell grows the fangs of a vampire, as well as a thirst for blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Antipaladin 3
Necromancy
Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Class Levels:
Magus 3
Witch 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Antipaladin 3
Spiritualist 3
Evocation
This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head.
Class Levels:
Druid 3
Wizard 3
Sorcerer 3
Transmutation
Weapon bypasses some DR.
Class Levels:
Bard 2
Magus 3
Skald 2
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
This spell creates a chaotic charge within the black powder loaded in a target firearm.
Class Levels:
Wizard 3
Sorcerer 3
Necromancy
Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Antipaladin 2
Illusion
Glamer
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Bloodrager 3
Divination
You choose any language (except for secret languages, such as Druidic).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Shaman 4
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 2
Occultist 2
Warpriest 3
Inquisitor 2
Investigator 3
Spiritualist 3
Conjuration
Creation
With a whispered incantation, you conjure a stationary vertical wall of misty vapor.
Class Levels:
Magus 3
Shaman 3
Wizard 3
Sorcerer 3
Illusion
Pattern
You create a transparent, shimmering wall through which creatures and objects appear to be wildly distorted to viewers.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Sorcerer 3
Evocation
An immobile curtain of illumination springs into existence.
Class Levels:
Bard 3
Magus 3
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Occultist 3
Inquisitor 3
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Conjuration
Creation
A cone of blood pushes creatures, sickens them, and makes the ground slick.
Class Levels:
Magus 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Spiritualist 3
Elementalist Wizard 3