Necromancy
You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead.
Class Levels:
Witch 3
Cleric 2
Oracle 2
Wizard 3
Sorcerer 3
Necromancy
You drain necromantic energy from an undead creature, inducing a sluggish stupor.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 3
Sorcerer 3
Inquisitor 2
Spiritualist 2
Evocation
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.
Class Levels:
Ranger 4
Wizard 3
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Enchantment
Charm
This spell creates an unearthly and infectious song that seductively summons all who hear it.
Class Levels:
Bard 4
Druid 3
Skald 4
Witch 3
Hunter 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 4
Mesmerist 3
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Medium 2
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Spiritualist 3
Evocation
Rolls 1d6s per 2 levels and uses individual dice values to determine damage amounts and elemental energy types.
Class Levels:
Magus 3
Witch 4
Wizard 3
Sorcerer 3
Abjuration
Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elemental dangers.
Class Levels:
Cleric 3
Wizard 3
Sorcerer 3
Illusion
Phantasm
Distract and fatigue the target with a creature from its nightmares.
Class Levels:
Bard 2
Skald 2
Medium 1
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Divination
You lay bare not only the mind of a target, but the target's history as well.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Inquisitor 2
Antipaladin 2
Necromancy
You cause any diseased creatures in the area to become extremely contagious.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Bloodrager 3
Antipaladin 2
Divination
You create an instinctual connection between the targets.
Class Levels:
Druid 3
Witch 3
Hunter 2
Medium 2
Ranger 2
Wizard 3
Sorcerer 3
Summoner 3
Bloodrager 3
Inquisitor 3
Spiritualist 3
Evocation
Inflicts 1d6 nonlethal damage 1 round/level.
Class Levels:
Witch 3
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Bloodrager 3
Spiritualist 3
Transmutation
Polymorph
Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat.
Class Levels:
Magus 4
Witch 3
Cleric 3
Medium 3
Oracle 3
Wizard 3
Paladin 4
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Conjuration
Creation
Creates an explosion of conjured metal pellets.
Class Levels:
Magus 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 4
Conjuration
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.
Class Levels:
Bard 3
Witch 3
Wizard 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Occultist 3
Inquisitor 3
Divination
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle.
Class Levels:
Bard 2
Magus 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Bloodrager 2
Illusion
Phantasm
You cause the creature to believe she has a debilitating affliction.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Illusion
Phantasm
Forces target to relive recent damage, dealing 1d6/level (max 10d6) unpreventable damage.
Class Levels:
Bard 4
Witch 3
Shaman 4
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Antipaladin 3
Conjuration
Creation
Conjures a phantom to drive vehicles.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Spiritualist 3
Conjuration
Creation
Magic horse appears for 1 hour/level.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Bloodrager 3
Conjuration
Teleportation
You instantly transfer the touched creature to a point you designate within range.
Class Levels:
Bard 3
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Divination
You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Enchantment
Compulsion
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3