Your body becomes living ice.
Sorcerer Level 7 Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
As inflict pain, but affecting (CASTERLEVEL) creatures.
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone.
Subject suffers continuous confusion.
As insect spies, but you can also borrow the senses of the summoned insects.
Prepared object appears in your hand.
This spell functions as inveigle person except as noted above.
This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature's size.
As invisibility, but affects all in range.
Negate harmful emotions.
Target takes 1d6 sonic/level and is stunned.
You call upon the primordial power of ancient megafauna to boost the size of your target.
Alters reality (within limits).
You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.
Dispel light and revert lycanthropes.
Banishes target to an extradimensional dungeon where it suffers confusion or insanity.
Door leads to extradimensional mansion.
Floating magic blade strikes opponents.
You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4).
This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminutive and Huge.
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
Even a broken object remembers what it means to be a functioning whole.
This spell functions as mydriatic spontaneity, except it can affect multiple creatures.
As possess object, but the object is more powerful and you can possess a construct.