Twisting colors confuse, stun, or render unconscious.
Sorcerer Level 8 Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Illusion hides area from vision and scrying.
Sheathes you in protective water.
This spell functions like secret chest, except it affects a small structure, vault, or oversized chest.
As shadow evocation, but up to 7th level and 60% real.
Devastating yell deals 10d6 sonic damage; stuns creatures.
This spell functions as spell absorption, save that you can absorb countered spells of 6th level or lower.
This spell functions as lesser spellcrash, except that it affects a 7th-level or lower prepared spells or spell slots.
This potent spell invokes devastation on a localized (and thankfully temporary) scale.
1d8 damage/level (max 20d8) to targets.
This spell functions like summon monster, except it summons a single erodaemon.
This spell functions like summon monster, except it summons a single meladaemon.
Summons an extraplanar creature from the 8th-level list (or 1d3 from 7th-level list).
Blinds all within 10 ft., deals 6d6 damage.
Triggered rune kills nearby creatures.
Triggered rune renders nearby creatures insane.
You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine.
This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the area dispel function of greater dispel magic.
Object or location attracts certain creatures.
As resilient sphere, but you move the sphere telekinetically.
Puts subject into suspended animation.
This spell functions like shambler, except that it calls into existence 1d4+2 mummies rather than shambling mounds.
Imprisons subject within gem.
This spell functions as umbral infusion, except it can affect multiple mindless undead creatures.