Divination
When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.
Class Levels:
Bard 1
Skald 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Occultist 1
Warpriest 1
Enchantment
Compulsion
Target is sickened while viewing trigger.
Class Levels:
Bard 3
Skald 3
Witch 5
Wizard 5
Psychic 6
Arcanist 5
Sorcerer 5
Mesmerist 3
Abjuration
Target gains the negated spellblight.
Class Levels:
Witch 4
Cleric 5
Oracle 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Inquisitor 4
Necromancy
Curse an area with four hazards.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Shaman 4
Wizard 4
Sorcerer 4
Warpriest 4
Necromancy
Curse an area with six dangerous hazards.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Shaman 6
Wizard 6
Sorcerer 6
Warpriest 6
Necromancy
Curse an area with three mild hazards.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Shaman 2
Wizard 2
Sorcerer 2
Warpriest 2
Necromancy
Curse an area with seven deadly hazards.
Class Levels:
Druid 8
Witch 8
Cleric 8
Shaman 8
Wizard 8
Sorcerer 8
Necromancy
You curse the target, making it incredibly unlucky.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Bloodrager 4
Antipaladin 3
Spiritualist 3
Transmutation
You place a curse upon the target that triggers 1 hour after the next time it falls asleep.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Conjuration
You invest a target with cursed elemental energy, making the open skies anathema to it.
Class Levels:
Druid 3
Magus 3
Witch 3
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Transmutation
Curse an area's weather.
Class Levels:
Druid 9
Witch 9
Shaman 9
Wizard 9
Sorcerer 9
Evocation
Curse an area with eternal night.
Class Levels:
Druid 8
Witch 8
Cleric 8
Wizard 8
Sorcerer 8
Necromancy
As bestow curse, but harder to remove.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 4
Warpriest 5
Spiritualist 5
Necromancy
Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Necromancy
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Conjuration
Creation
Force bands protect against crushing.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Necromancy
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
Class Levels:
Druid 5
Witch 4
Cleric 4
Wizard 4
Paladin 4
Sorcerer 4
Conjuration
This spell functions like dimension door, except you leave behind a burst of fire.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Transmutation
Ruins ammunition loaded in the targeted firearm.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1
Transmutation
Animates a lantern that follows you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Evocation
Creates torches or other lights.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Illusion
Shadow
You communicate through the shadows of one or more targets within range.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 1
Evocation
You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity.
Class Levels:
Druid 3
Cleric 3
Wizard 3
Sorcerer 3