Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Evocation

20-ft. radius of supernatural shadow.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Abjuration

You ward an area's shadows such that light cannot penetrate them.

Class Levels:
Druid 5 Witch 5 Cleric 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Alchemist 3
Transmutation

See 60 ft. in total darkness.

Class Levels:
Hunter 3 Ranger 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Antipaladin 2 Investigator 2
Transmutation

As darkvision, but you may divide the duration among creatures touched.

Class Levels:
Hunter 4 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Antipaladin 3 Investigator 3
Transmutation

See 120 ft. in total darkness.

Class Levels:
Hunter 4 Medium 4 Ranger 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 4 Antipaladin 4 Investigator 4
Illusion Figment

An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.

Class Levels:
Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1
Evocation

60-ft. radius of bright light.

Class Levels:
Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3
Necromancy

You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Antipaladin 4
Enchantment Compulsion

A single humanoid creature with 4 HD or less loses its next action.

Class Levels:
Bard 0 Magus 0 Skald 0 Witch 0 Medium 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Inquisitor 0 Spiritualist 0
Enchantment Compulsion

Living creature of 6 HD or less loses its next action.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1 Mesmerist 2 Bloodrager 2
Enchantment Compulsion

As daze, but affecting multiple creatures.

Class Levels:
Bard 4 Skald 4 Witch 4 Medium 3 Wizard 4 Psychic 3 Arcanist 4 Sorcerer 4 Summoner 4 Mesmerist 4 Inquisitor 4
Illusion Pattern

Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1
Illusion Pattern

This spell functions like dazzling blade, except as noted above and that it affects multiple weapons.

Class Levels:
Wizard 3 Sorcerer 3
Evocation

This spell functions as contingency, except as noted.

Class Levels:
Bard 4 Skald 4 Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4
Necromancy

Rip out someone's heart.

Class Levels:
Druid 9 Witch 8 Cleric 8 Wizard 8 Psychic 8 Sorcerer 8
Abjuration

You grant the target a dodge bonus to its Armor Class against attacks from larger creatures.

Class Levels:
Bard 3 Skald 3 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Necromancy

You gain a shimmering gray aura that feeds on the souls of creatures who die within it.

Class Levels:
Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Inquisitor 4
Necromancy

This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round.

Class Levels:
Witch 6 Cleric 6 Wizard 6 Sorcerer 6 Inquisitor 6
Necromancy

Prevents target from dying due to hit point damage.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Necromancy

This spell allows you to turn a potion into a temporary pool of necromantic energy.

Class Levels:
Witch 3 Cleric 2 Wizard 3 Sorcerer 3 Alchemist 2
Enchantment

By speaking eloquently on the subject of your opponents' ineptitude in combat, past failures, personal hygiene, or other faults, you sap their will to fight.

Class Levels:
Wizard 4 Sorcerer 4
Evocation

Turn a critical hit into a decapitation.

Class Levels:
Magus 6 Wizard 6 Psychic 6 Sorcerer 6 Inquisitor 5
Illusion Glamer

You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.

Class Levels:
Bard 5 Skald 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5
Necromancy

A target can safely remove its head.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 6 Sorcerer 5 Alchemist 4 Warpriest 5 Antipaladin 4 Investigator 4 Spiritualist 4
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