Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
You ward an area's shadows such that light cannot penetrate them.
Class Levels:
Druid 5
Witch 5
Cleric 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Alchemist 3
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Investigator 2
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Medium 4
Ranger 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Illusion
Figment
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Antipaladin 1
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Necromancy
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Sorcerer 5
Antipaladin 4
Enchantment
Compulsion
A single humanoid creature with 4 HD or less loses its next action.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Inquisitor 0
Spiritualist 0
Enchantment
Compulsion
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Mesmerist 2
Bloodrager 2
Enchantment
Compulsion
As daze, but affecting multiple creatures.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 3
Arcanist 4
Sorcerer 4
Summoner 4
Mesmerist 4
Inquisitor 4
Illusion
Pattern
Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Illusion
Pattern
This spell functions like dazzling blade, except as noted above and that it affects multiple weapons.
Class Levels:
Wizard 3
Sorcerer 3
Evocation
This spell functions as contingency, except as noted.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Necromancy
Rip out someone's heart.
Class Levels:
Druid 9
Witch 8
Cleric 8
Wizard 8
Psychic 8
Sorcerer 8
Abjuration
You grant the target a dodge bonus to its Armor Class against attacks from larger creatures.
Class Levels:
Bard 3
Skald 3
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Necromancy
You gain a shimmering gray aura that feeds on the souls of creatures who die within it.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Inquisitor 4
Necromancy
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round.
Class Levels:
Witch 6
Cleric 6
Wizard 6
Sorcerer 6
Inquisitor 6
Necromancy
Prevents target from dying due to hit point damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Necromancy
This spell allows you to turn a potion into a temporary pool of necromantic energy.
Class Levels:
Witch 3
Cleric 2
Wizard 3
Sorcerer 3
Alchemist 2
Enchantment
By speaking eloquently on the subject of your opponents' ineptitude in combat, past failures, personal hygiene, or other faults, you sap their will to fight.
Class Levels:
Wizard 4
Sorcerer 4
Evocation
Turn a critical hit into a decapitation.
Class Levels:
Magus 6
Wizard 6
Psychic 6
Sorcerer 6
Inquisitor 5
Illusion
Glamer
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.
Class Levels:
Bard 5
Skald 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Necromancy
A target can safely remove its head.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Psychic 6
Sorcerer 5
Alchemist 4
Warpriest 5
Antipaladin 4
Investigator 4
Spiritualist 4