You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.
Summons riding horse for 2 hours/level.
As mount, but you may divide the duration among creatures touched.
Digs trenches and builds hills.
You create a Small minion out of mud, and it obeys your commands.
Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.
You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract.
This spell functions as mydriatic spontaneity, except it can affect multiple creatures.
Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal nagas), though not the form of a specific individual.
Functions as naga shape I, allowing transformation into a Large or Medium naga with enhanced physical traits.
Functions as naga shape II, allowing transformation into a Huge, Large, or Medium naga with poison and spell access.
Imbues ammunition with accuracy against a specific creature type.
As named bullet, but deals 2 points of damage for every caster level.
The target exudes stinking vapors that fill its space.
You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead.
You drain necromantic energy from an undead creature, inducing a sluggish stupor.
Targeted creature may not positively influence anyone.
Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.
Disturb a creature's rest with dark dreams.
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.
Sends vision dealing 1d10 damage, fatigue.
This spell creates an unearthly and infectious song that seductively summons all who hear it.