Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Evocation

A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.

Class Levels:
Druid 4 Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4
Transmutation

As many as eight creatures hide in extradimensional space.

Class Levels:
Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Transmutation

Your skin becomes more elastic, distributing crushing damage efficiently.

Class Levels:
Magus 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4
Transmutation

Shakes the earth, making a single trip attack check applied to all creatures in the area.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Divination

By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Transmutation

You inscribe an angular rune upon the surface of a weapon, increasing its hit points.

Class Levels:
Wizard 3 Sorcerer 3
Transmutation

You curse a magic item, such as magical clothing, a suit of armor, or a weapon.

Class Levels:
Bard 4 Witch 5 Wizard 5 Sorcerer 5 Alchemist 4 Inquisitor 4
Transmutation

Inscribes an Azlanti virtue rune granting bonuses against specific conditions or opposing spells.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Sorcerer 2 Occultist 2
Abjuration

You inscribe a series of runes upon the surface of a door or around the border of an entryway.

Class Levels:
Wizard 3 Sorcerer 3
Evocation

This spell charges magical runes to an explosive degree.

Class Levels:
Magus 4 Witch 6 Wizard 5 Sorcerer 5 Bloodrager 3
Transmutation

This spell functions as confusion, except that it affects only constructs.

Class Levels:
Bard 5 Witch 6 Wizard 6 Sorcerer 6 Inquisitor 5
Enchantment Charm

You make a sacrifice to aid in conjuring and commanding a creature called with planar ally, planar binding, or a similar spell.

Class Levels:
Cleric 4 Wizard 4 Sorcerer 4
Necromancy

Forces attackers to roll damage twice take higher, but failing a save demoralizes them.

Class Levels:
Magus 4 Witch 4 Cleric 3 Oracle 3 Wizard 4 Sorcerer 4 Bloodrager 4 Inquisitor 3 Antipaladin 3
Transmutation

An invisible force pulls together the remains of a shipwreck.

Class Levels:
Cleric 9 Wizard 9 Sorcerer 9
Divination

Projects a 5-ft. terrain map showing troop positions and movements within 1,000 feet.

Class Levels:
Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4
Necromancy

Target temporarily ages.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Spiritualist 3
Divination

Destroys a victim's likeness to extract lore and secrets directly from their living memory.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6
Transmutation

This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Wizard 5 Sorcerer 5 Warpriest 5
Transmutation

When the target is affected by this spell, its scales grow jagged spikes.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4
Abjuration

Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.

Class Levels:
Magus 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 2 Spiritualist 3
Necromancy

Frightens creature of less than 6 HD.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Antipaladin 2 Spiritualist 2
Illusion Pattern

Twisting colors confuse, stun, or render unconscious.

Class Levels:
Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Illusion Pattern

You create a vibrant wall of hypnotic light and color.

Class Levels:
Bard 4 Wizard 5 Psychic 5 Sorcerer 5
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.