Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Conjuration Creation

This spell creates a towering mansion.

Class Levels:
Wizard 9 Psychic 9 Sorcerer 9
Necromancy

Skeletal corpse grows flesh.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Conjuration Calling

You call a specific nonliving item directly to your hand from a nearby location.

Class Levels:
Bard 2 Wizard 2 Sorcerer 2
Divination

Gain psychic impressions from past events in a location.

Class Levels:
Medium 3 Wizard 7 Psychic 5 Sorcerer 7
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Divination

You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.

Class Levels:
Druid 2 Witch 3 Cleric 3 Ranger 1 Wizard 3 Sorcerer 3
Enchantment Compulsion

When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer.

Class Levels:
Bard 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Divination

You reveal the true form of a magically disguised or transformed creature, whether the target's transformation is physical (such as polymorph) or illusory (such as disguise self).

Class Levels:
Bard 2 Druid 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Evocation

The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius.

Class Levels:
Bard 1 Cleric 2 Medium 1 Oracle 2 Wizard 2 Psychic 2 Sorcerer 2 Inquisitor 2
Divination

Grants an insight bonus equal to caster level (max +10) on checks to disable, solve, or manipulate a device.

Class Levels:
Bard 2 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Transmutation

Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.

Class Levels:
Magus 4 Witch 3 Cleric 4 Medium 4 Shaman 3 Wizard 4 Paladin 3 Sorcerer 4 Occultist 4 Antipaladin 3 Spiritualist 3
Transmutation

Objects and creatures fall upward.

Class Levels:
Druid 8 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Evocation

Imbues a projectile weapon to give its ammunition the ability to ricochet.

Class Levels:
Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Evocation

Transform into electricity.

Class Levels:
Wizard 9 Arcanist 9 Sorcerer 9
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Necromancy

As possession, but you observe instead of control the subject.

Class Levels:
Witch 4 Medium 2 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Mesmerist 4 Spiritualist 3
Conjuration Calling

This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.

Class Levels:
Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Transmutation

Painfully swell a target's joints.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Evocation

A stream of wind causes nonlethal damage and can knock down or push creatures.

Class Levels:
Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.

Class Levels:
Magus 2 Witch 2 Wizard 2 Sorcerer 2
Conjuration Creation

This spell functions as create pit, except the pit is capable of movement.

Class Levels:
Druid 6 Cleric 6 Wizard 5 Psychic 6 Sorcerer 5 Summoner 5
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
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