Conjuration
Creation
This spell creates a towering mansion.
Class Levels:
Wizard 9
Psychic 9
Sorcerer 9
Necromancy
Skeletal corpse grows flesh.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Conjuration
Calling
You call a specific nonliving item directly to your hand from a nearby location.
Class Levels:
Bard 2
Wizard 2
Sorcerer 2
Divination
Gain psychic impressions from past events in a location.
Class Levels:
Medium 3
Wizard 7
Psychic 5
Sorcerer 7
Conjuration
Teleportation
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Divination
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.
Class Levels:
Druid 2
Witch 3
Cleric 3
Ranger 1
Wizard 3
Sorcerer 3
Enchantment
Compulsion
When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer.
Class Levels:
Bard 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Divination
You reveal the true form of a magically disguised or transformed creature, whether the target's transformation is physical (such as polymorph) or illusory (such as disguise self).
Class Levels:
Bard 2
Druid 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Evocation
The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius.
Class Levels:
Bard 1
Cleric 2
Medium 1
Oracle 2
Wizard 2
Psychic 2
Sorcerer 2
Inquisitor 2
Divination
Grants an insight bonus equal to caster level (max +10) on checks to disable, solve, or manipulate a device.
Class Levels:
Bard 2
Cleric 3
Oracle 3
Wizard 3
Sorcerer 3
Transmutation
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Class Levels:
Magus 4
Witch 3
Cleric 4
Medium 4
Shaman 3
Wizard 4
Paladin 3
Sorcerer 4
Occultist 4
Antipaladin 3
Spiritualist 3
Transmutation
Objects and creatures fall upward.
Class Levels:
Druid 8
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Evocation
Imbues a projectile weapon to give its ammunition the ability to ricochet.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Transform into electricity.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Necromancy
As possession, but you observe instead of control the subject.
Class Levels:
Witch 4
Medium 2
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Mesmerist 4
Spiritualist 3
Conjuration
Calling
This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.
Class Levels:
Witch 8
Cleric 8
Wizard 8
Sorcerer 8
Transmutation
Painfully swell a target's joints.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Spiritualist 3
Conjuration
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
Class Levels:
Druid 4
Magus 4
Ranger 3
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 4
Occultist 4
Bloodrager 3
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.
Class Levels:
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Conjuration
Creation
This spell functions as create pit, except the pit is capable of movement.
Class Levels:
Druid 6
Cleric 6
Wizard 5
Psychic 6
Sorcerer 5
Summoner 5
Conjuration
Creation
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.
Class Levels:
Druid 2
Magus 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2