Transmutation
You infuse the target with the blood used as a material component, imparting malicious power.
Class Levels:
Druid 6
Witch 6
Ranger 4
Shaman 6
Wizard 6
Sorcerer 6
Bloodrager 4
Antipaladin 4
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
As reduce person, but affects 1 humanoid creature/level.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Transmutation
You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.
Class Levels:
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Warpriest 1
Inquisitor 1
Conjuration
Teleportation
Alters item to transport its possessor to your abode.
Class Levels:
Witch 9
Cleric 7
Oracle 7
Wizard 9
Psychic 8
Arcanist 9
Sorcerer 9
Transmutation
Temporarily mitigates the fragile quality in targeted weapon or armor.
Class Levels:
Magus 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
As reinforce armaments, but you may divide the spell's duration among objects touched.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Enchantment
Compulsion
You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust.
Class Levels:
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Mesmerist 5
Occultist 5
Conjuration
Summoning
This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a swarm.
Class Levels:
Bard 5
Druid 5
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Summoner 5
Conjuration
Creation
Loads a single shot into your weapon every round.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
While this spell is in effect, your body and clothing flutter and distort subtly, allowing you to conceal items with uncanny skill.
Class Levels:
Bard 2
Wizard 2
Sorcerer 2
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Medium 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Investigator 3
Transmutation
Upon casting this spell, you permanently rearrange and resize the rooms in a building you constructed as a downtime activity.
Class Levels:
Bard 5
Wizard 4
Sorcerer 4
Necromancy
When you touch an undead creature, you channel negative energy that heals 1d8 points of damage + 1 point per caster level (maximum +5).
Class Levels:
Wizard 1
Sorcerer 1
Necromancy
This spell functions as repair undead, except as noted above, and it cures 1d8 points of damage + 1 point per caster level (maximum +20) on each selected creature.
Class Levels:
Wizard 5
Sorcerer 5
Abjuration
Mobile field prevents creatures from approaching within 10 ft./level.
Class Levels:
Cleric 7
Oracle 7
Wizard 6
Psychic 7
Arcanist 6
Sorcerer 6
Summoner 5
Inquisitor 6
Spiritualist 6
Transmutation
Creates a magical well of retribution that a caster can unleash with blinding speed.
Class Levels:
Magus 3
Witch 4
Wizard 4
Paladin 3
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Evocation
Force globe protects but traps one subject.
Class Levels:
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Transmutation
You gain DR 5/piercing and +4 to CMD against disarm attempts.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Abjuration
Subject gains +1 on saving throws.
Class Levels:
Bard 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Transmutation
You alter a magic weapon or suit of armor to be up to two size categories larger or smaller.
Class Levels:
Wizard 3
Sorcerer 3
Transmutation
Target is damaged, staggered, and stunned.
Class Levels:
Bard 5
Skald 5
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7