Transmutation
Your unarmed strikes are lethal.
Class Levels:
Druid 1
Magus 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Elementalist Wizard 1
Transmutation
Sculpts stone into any shape.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Elementalist Wizard 4
Conjuration
Creation
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Class Levels:
Druid 1
Magus 2
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Transmutation
The subject gains the rock throwing and rock catching abilities.
Class Levels:
Druid 2
Magus 2
Cleric 2
Ranger 1
Wizard 2
Sorcerer 2
Bloodrager 1
Transmutation
Restores petrified creature.
Class Levels:
Magus 6
Witch 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Abjuration
As stoneskin, but you may divide the duration among creatures touched.
Class Levels:
Druid 6
Hunter 6
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Inquisitor 5
Investigator 5
Divination
Scrying
You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Shaman 2
Wizard 2
Sorcerer 2
Warpriest 2
Conjuration
Teleportation
You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental electricity.
Class Levels:
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Conjuration
Creation
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.
Class Levels:
Magus 2
Cleric 3
Wizard 2
Sorcerer 2
Evocation
1d8 damage/level (max 20d8) to targets.
Class Levels:
Druid 8
Witch 8
Cleric 8
Oracle 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
Creation
Restrain a creature's arms and grant it a second saving throw against certain magic.
Class Levels:
Wizard 5
Sorcerer 5
Summoner 5
Occultist 4
Inquisitor 4
Transmutation
Your hair animates and grapples.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Necromancy
This spell covers your hand with a writhing black aura.
Class Levels:
Witch 2
Shaman 3
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Spiritualist 2
Transmutation
You reduce the target's racial natural armor bonus by 1 point per 3 caster levels.
Class Levels:
Druid 4
Witch 5
Wizard 5
Sorcerer 5
Transmutation
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Class Levels:
Druid 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
Creation
Small hole trips creatures.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
You are closely surrounded by a barely visible magical field.
Class Levels:
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Warpriest 1
Inquisitor 1
Abjuration
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.
Class Levels:
Cleric 3
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Illusion
Phantasm
Choose one object, creature, or force you can see within long range (400 ft.
Class Levels:
Bard 6
Medium 5
Wizard 7
Psychic 6
Sorcerer 7
Mesmerist 5
Transmutation
When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of constantly replenishing, breathable air and sinks beneath the waves.
Class Levels:
Cleric 7
Wizard 7
Sorcerer 7
Necromancy
Target quickly suffocates to death.
Class Levels:
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Spiritualist 5
Elementalist Wizard 5
Necromancy
One creature/level suffocates to death.
Class Levels:
Witch 9
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Enchantment
Compulsion
Compels a subject to follow stated course of action.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2