Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Divination Scrying

This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a single digit of a finger or toe at a minimum.

Class Levels:
Wizard 3 Sorcerer 3
Transmutation

Grants ability to walk on walls and ceilings.

Class Levels:
Druid 2 Magus 2 Hunter 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

As spider climb, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3
Conjuration Creation

As create pit, but filled with spikes.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Elementalist Wizard 3
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Transmutation

You create an aura around the target weapon that weakens a foe's magical defenses.

Class Levels:
Magus 2 Witch 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2
Evocation

Target takes 3d6 points of fire damage and catches on fire.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Transmutation Polymorph

The target becomes flexible regardless of its actual size and mass.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Transmutation

Ammunition in the targeted firearm is less likely to misfire.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Enchantment Compulsion

You fill your targets with the sudden fear of failure.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Transmutation

This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Transmutation

Subject can become a statue at will.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6 Elementalist Wizard 7
Transmutation

You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2
Transmutation

This spell reduces the target's size by one size category, as if it were affected by reduce person.

Class Levels:
Druid 3 Magus 3 Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2
Necromancy

Target gains the croaking spellblight.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Transmutation

You temporarily drain youth and vitality from the target and channel it into yourself.

Class Levels:
Druid 3 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Transmutation

This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).

Class Levels:
Druid 5 Witch 5 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5
Evocation

For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell).

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Conjuration Creation

Nauseating vapors, 1 round/level.

Class Levels:
Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Illusion Figment

Stolen light stores images within a gem.

Class Levels:
Bard 3 Wizard 3 Sorcerer 3
Conjuration Creation

2d6 damage to all creatures in area.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Creation

You create a stone discus, which flies at an enemy.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 Bloodrager 2
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