Transfers incorporeal undead, trapped souls, or petitioners into a new receptacle.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Note This item is associated with a particular deity that can not be named here.
You may only cast this spell if you currently have a familiar.
You plant an idea, concept, or suspicion in the mind of the subject.
Ignites flammable objects.
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.
You tap into the awareness and consciousness of a plane with a sentient structure, allowing it to answer questions.
Creates disembodied glowing hand to deliver touch attacks.
This spell creates a spectral saluqi, an undead canine resembling an over-sized hound with black fur, a gray ruff and tail, and milky gray eyes.
You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square.
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
Counterspelling a 3rd-level or lower spell restores an expended spell or slot of equal level.
This spell functions as spell absorption, save that you can absorb countered spells of 6th level or lower.
You immediately discover some of the spells that the target knows or has prepared.
A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of enemy spellcasters.
Reflect 1d4+6 spell levels back at caster.
This spell creates an area within which spells selected by you simply do not function.
You inflict a curse similar to the spell burn spellblight on a creature.
This spell functions as lesser spellcrash, except that it affects 5th-level or lower prepared spells or spell slots.
This spell functions as lesser spellcrash, except that it affects a 7th-level or lower prepared spells or spell slots.
You create a discordant blast of energy that disrupts the target's available magic.
This potent spell invokes devastation on a localized (and thankfully temporary) scale.
You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you.
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.