Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Necromancy Haunted

You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).

Class Levels:
Witch 1 Medium 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Necromancy

Animate and possess your own skin as if it were a separate creature.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Divination Scrying

The caster designates the area of a hemisphere within the spell's range.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Enchantment Compulsion

This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Enchantment Compulsion

Puts 4 HD of creatures into magical slumber.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Enchantment Compulsion

Cause a creature to perform a suggested action while asleep.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4
Conjuration Creation

Hampers vision and movement.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Conjuration Creation

You coat all walls and ceilings within the spell's area with a slick substance.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Conjuration Creation

Wave boosts creature's speed.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Transmutation

Slough off a target's skin.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 5 Spiritualist 4
Transmutation

One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Bloodrager 3 Spiritualist 3
Enchantment Compulsion

Target is distracted by its sense of self.

Class Levels:
Bard 3 Skald 3 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 3
Transmutation

Create 1 dragon firework/level.

Class Levels:
Bard 2 Skald 2 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of stone shape that other spellcasters have since learned.

Class Levels:
Druid 1 Cleric 2 Wizard 2 Sorcerer 2
Evocation

You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Conjuration Creation

Blocks vision and slows movement.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Mesmerist 4 Spiritualist 4 Elementalist Wizard 4
Transmutation

Stone, dirt, and other types of earth within the area become more tightly packed.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration

You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.

Class Levels:
Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1
Transmutation Polymorph

Upon casting this spell, you keep your relative shape, but you and your equipment are transformed into semisolid sound.

Class Levels:
Bard 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Alchemist 6 Investigator 6
Evocation

Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2
Evocation

Sound moves targets away from you.

Class Levels:
Bard 4 Skald 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5
Abjuration

Reduce the berserk chance of a construct.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Necromancy

Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread.

Class Levels:
Bard 1 Cleric 0 Oracle 0 Wizard 0 Sorcerer 0
Necromancy

Traps newly dead soul to prevent resurrection.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Shaman 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
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