You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
You compel the wind to push the targets in a direction of your choice.
Converts the top layer of the ground into hot tar.
When you cast this spell, you mix special tattoo inks into a potion of your choice.
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.
Moves object, attacks creature, or hurls object or creature.
Assembles a siege engine using 1 fewer worker for every two caster levels.
Launches an ally through the air.
Perform a telekinetic combat maneuver.
As resilient sphere, but you move the sphere telekinetically.
The touched creature's limbs are charged with telekinetic force.
The touched items levitate in your space.
Link lets allies communicate.
Communicate mentally with creatures within 100 ft.
Instantly transports you as far as 100 miles per level.
As teleport, but affects a touched object.
You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district.
Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting.
As teleport, but no range limit and no off-target arrival.
Teleports creatures inside circle.
This spell allows you to witness two divergent decisions and choose which to pursue.
Puts subject into suspended animation.
Graft a body part onto yourself to gain one of several benefits.