Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Necromancy

Bring a creature to life for 24 hours.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Enchantment Compulsion

Creature is compelled to harm itself.

Class Levels:
Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 4 Inquisitor 3 Spiritualist 4
Transmutation

Note You may cast this spell only if you have the giant subtype.

Class Levels:
Witch 4 Wizard 4 Sorcerer 4
Abjuration

As magic circle, but affecting a non-alignment subtype or outsider race.

Class Levels:
Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4
Abjuration

You ward a single object in your possession against theft.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Inquisitor 1
Divination

Automatically detect nearby conscious creatures.

Class Levels:
Medium 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 4 Spiritualist 4
Transmutation

You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personality that you choose (such as kindliness, joy, or wrath).

Class Levels:
Witch 3 Medium 3 Wizard 3 Arcanist 3 Sorcerer 3
Divination

You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path.

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Occultist 3
Transmutation

Ammunition in the targeted firearm deafens opponents.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

This spell makes the target creature's footfalls shake the ground violently as he trundles, which may knock down smaller creatures as he passes by, though it also makes the target slower on land.

Class Levels:
Wizard 3 Sorcerer 3 Summoner 3
Evocation

You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1
Evocation

This spell functions as thunderstomp, except as noted.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

You cause a ripple in time that affects all creatures in the area.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Sorcerer 2
Transmutation

You act freely for 1d4+1 rounds.

Class Levels:
Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Evocation

Creates shelter for 10 creatures.

Class Levels:
Bard 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3
Necromancy

This spell functions like shambler, except that it calls into existence 1d4+2 mummies rather than shambling mounds.

Class Levels:
Cleric 8 Wizard 8 Sorcerer 8
Divination

Speak and understand any language.

Class Levels:
Bard 2 Adept 3 Skald 2 Witch 3 Cleric 4 Medium 2 Oracle 4 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Warpriest 4 Inquisitor 2 Investigator 3 Spiritualist 3
Divination

As tongues, but you may divide the duration among creatures touched.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 5 Oracle 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 5 Investigator 4
Necromancy

Animate dead when a specific trigger condition occurs.

Class Levels:
Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 4 Spiritualist 4
Evocation

A shimmering torrent of raw elemental power springs into existence, originating from your outstretched palms.

Class Levels:
Wizard 6 Sorcerer 6
Transmutation

You can deliver an infusion, elixir, poison, or potion as a touch attack.

Class Levels:
Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 2 Investigator 2
Evocation

Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Necromancy

Touch attack fatigues target.

Class Levels:
Adept 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Transmutation

Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Spiritualist 1
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