Subject takes 1d6 penalty to Int, Wis, and Cha.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Touch infests a target with green slime.
Swim speed becomes 30 ft.
A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.
This spell causes any existing wounds that the target possesses to bleed profusely.
The target creature deals only nonlethal damage with all of its weapon attacks.
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
You fortify your allies against attempts to control or mislead them.
The target creature's blood becomes poisonous.
Target suffers the effect of the poison in you.
With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs.
You immediately become aware of any teleportation effects that begin or end within the spell's area.
In order to cast this spell, you must have a piece of the ship you wish to track.
You cause the target object and the object used as a focus for the spell to immediately swap places.
You temporarily grant control of your familiar to another willing creature.
With this spell, you can transfer one magic tattoo from one creature to another.
You create an alchemical residue on your hands that gradually converts a touched, unattended, non-magical object into iron, paper, or wood (your choice).
You gain combat bonuses.
Target takes acid damage each round, and its attackers take acid damage.
You turn one type of golem into another.
Permanently transforms two 10-ft. cubes/level of mud or quicksand into soft stone.
Permanently transforms two 10-ft. cubes/level of natural stone into mud.
You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die.
This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.