Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Enchantment Compulsion

Subject takes 1d6 penalty to Int, Wis, and Cha.

Class Levels:
Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Bloodrager 2 Spiritualist 2
Conjuration Creation

Touch infests a target with green slime.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

Swim speed becomes 30 ft.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 Elementalist Wizard 1
Necromancy

A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1
Necromancy

This spell causes any existing wounds that the target possesses to bleed profusely.

Class Levels:
Druid 1 Witch 2 Cleric 1 Shaman 2 Wizard 2 Sorcerer 2 Bloodrager 1 Antipaladin 2
Enchantment Compulsion

The target creature deals only nonlethal damage with all of its weapon attacks.

Class Levels:
Bard 2 Cleric 2 Wizard 2 Sorcerer 2
Enchantment Compulsion

This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.

Class Levels:
Bard 6 Druid 5 Skald 6 Witch 6 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Wizard 5 Psychic 6 Arcanist 5 Sorcerer 5 Warpriest 5
Abjuration

You fortify your allies against attempts to control or mislead them.

Class Levels:
Bard 4 Witch 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 4 Inquisitor 4
Transmutation

The target creature's blood becomes poisonous.

Class Levels:
Druid 3 Magus 3 Witch 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3
Necromancy

Target suffers the effect of the poison in you.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Antipaladin 2
Necromancy

With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs.

Class Levels:
Druid 3 Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Divination

You immediately become aware of any teleportation effects that begin or end within the spell's area.

Class Levels:
Wizard 5 Psychic 4 Sorcerer 5
Divination Scrying

In order to cast this spell, you must have a piece of the ship you wish to track.

Class Levels:
Bard 2 Cleric 2 Wizard 2 Sorcerer 2
Conjuration Teleportation

You cause the target object and the object used as a focus for the spell to immediately swap places.

Class Levels:
Bard 3 Skald 3 Wizard 4 Sorcerer 4 Summoner 3 Mesmerist 3
Evocation

You temporarily grant control of your familiar to another willing creature.

Class Levels:
Witch 6 Wizard 6 Sorcerer 6
Transmutation

With this spell, you can transfer one magic tattoo from one creature to another.

Class Levels:
Bard 1 Witch 1 Wizard 1 Sorcerer 1
Transmutation

You create an alchemical residue on your hands that gradually converts a touched, unattended, non-magical object into iron, paper, or wood (your choice).

Class Levels:
Wizard 6 Sorcerer 6 Alchemist 5 Occultist 6
Transmutation

You gain combat bonuses.

Class Levels:
Magus 6 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Spiritualist 6
Transmutation

Target takes acid damage each round, and its attackers take acid damage.

Class Levels:
Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Transmutation Polymorph

You turn one type of golem into another.

Class Levels:
Wizard 9 Sorcerer 9 Alchemist 6
Transmutation

Permanently transforms two 10-ft. cubes/level of mud or quicksand into soft stone.

Class Levels:
Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

Permanently transforms two 10-ft. cubes/level of natural stone into mud.

Class Levels:
Druid 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Transmutation

You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Transmutation

This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.

Class Levels:
Magus 5 Witch 5 Cleric 4 Oracle 4 Shaman 4 Wizard 5 Sorcerer 5 Alchemist 5 Inquisitor 4 Antipaladin 4
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