Object or location affected by spell repels certain creatures.
Summoner Level 6 Spells
A summoner casts arcane spells drawn from the summoner spell list, conjuring an eidolon and summoning monsters. Learn more about the Summoner class.
Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.
Utilizes an array of techniques to imprison a creature.
This spell functions like bite the hand, except as noted above.
As charm monster, but all within 30 ft.
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
As lesser create demiplane, but larger and with planar traits.
Teleportation and interplanar travel blocked for 1 day/level.
Reveals exact location of creature or object.
You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all.
As dominate person, but any creature.
Summon 1 giant eagle/3 levels.
As energy siege shot, but you can affect any size siege engine.
You animate a portion of the target's blood, causing it to force itself out of the victim's body and form a corrupted water elemental.
This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers.
A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice.
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.
You may target one creature for every four of your caster levels.
This spell functions like human potential, except it affects multiple creatures.
Deals 6d6 fire damage/round.
As insect spies, but you can also borrow the senses of the summoned insects.
This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature's size.
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
Traps subject in extradimensional maze.