Library / Spells / Summoner Spells

Summoner Spells

A summoner casts arcane spells drawn from the summoner spell list, conjuring an eidolon and summoning monsters. Learn more about the Summoner class.

Transmutation

You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all.

Class Levels:
Wizard 5 Sorcerer 5 Summoner 6 Alchemist 4 Spiritualist 6
Enchantment Compulsion

As dominate person, but any creature.

Class Levels:
Witch 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9 Summoner 6
Conjuration Creation

You create a semi-living intelligent draconic servant that loyally obeys and serves you.

Class Levels:
Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 3 Antipaladin 3 Spiritualist 3
Conjuration Summoning

Summon 1 giant eagle/3 levels.

Class Levels:
Druid 6 Hunter 6 Summoner 6
Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

As eagle's splendor, 1 subject/level.

Class Levels:
Bard 6 Skald 6 Cleric 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Conjuration Summoning

When you cast this spell, you beseech a good-aligned outsider for their aid against evil.

Class Levels:
Cleric 6 Paladin 4 Summoner 5
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Summoner 5
Transmutation

As energy siege shot, but you can affect any size siege engine.

Class Levels:
Wizard 6 Arcanist 6 Sorcerer 6 Summoner 6
Transmutation

Humanoid creature doubles in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

1 humanoid creature/level doubles in size.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4
Transmutation

When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.

Class Levels:
Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1
Abjuration

You place a ward on an area that notifies you when a creature exits it.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2
Transmutation

Steps into the Ethereal Plane until your next turn to evade an incoming attack or spell.

Class Levels:
Magus 5 Wizard 6 Sorcerer 6 Summoner 5
Transmutation

You become ethereal for 1 round/level.

Class Levels:
Cleric 7 Oracle 7 Wizard 7 Psychic 6 Arcanist 7 Sorcerer 7 Summoner 5
Conjuration Creation

You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 2 Occultist 3 Inquisitor 2
Transmutation

Grants eidolon an evolution with 4 evolution points.

Class Levels:
Summoner 3
Transmutation

Grants eidolon two evolutions with a total of 6 evolution points.

Class Levels:
Summoner 4
Transmutation

Your base speed increases by 30 ft.

Class Levels:
Bard 1 Magus 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Inquisitor 1 Investigator 1 Spiritualist 1
Conjuration

You animate a portion of the target's blood, causing it to force itself out of the victim's body and form a corrupted water elemental.

Class Levels:
Witch 7 Wizard 7 Sorcerer 7 Summoner 6
Transmutation

Objects or creatures fall slowly.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 Spiritualist 1 Elementalist Wizard 1
Conjuration Creation

This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers.

Class Levels:
Bard 6 Druid 8 Skald 6 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 Summoner 6
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.