Library / Spells / Warpriest Spells

Warpriest Level 4 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Necromancy

Prevents target from dying due to hit point damage.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Enchantment Compulsion

Inflicts an ill fate on target, halving its damage whenever it attacks or casts a spell.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Psychic 4 Warpriest 4 Spiritualist 4
Abjuration

Bars extradimensional movement.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 Inquisitor 3 Spiritualist 4
Divination

Reveals deliberate falsehoods.

Class Levels:
Witch 4 Cleric 4 Medium 3 Oracle 4 Paladin 3 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Abjuration

Forces a creature to return to its native plane.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Shaman 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4 Inquisitor 4 Spiritualist 5
Divination

Provides useful advice for specific proposed actions.

Class Levels:
Witch 4 Cleric 4 Medium 3 Oracle 4 Shaman 4 Psychic 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Evocation

You gain attack bonuses and 1 hp/level.

Class Levels:
Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4
Abjuration

You gain a +4 bonus on saving throws against enchantment effects.

Class Levels:
Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 3 Warpriest 4 Inquisitor 4 Investigator 4
Illusion Glamer

You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 3 Warpriest 4 Spiritualist 4
Necromancy

Control multiple zombies in human guise.

Class Levels:
Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Conjuration Summoning

Worms deal hp and Dex damage.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation

Turns centipedes, scorpions, or spiders into giant vermin.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4
Transmutation Polymorph

You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Abjuration

The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.

Class Levels:
Cleric 4 Paladin 4 Warpriest 4
Conjuration Healing

You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.

Class Levels:
Cleric 4 Oracle 4 Paladin 4 Warpriest 4 Inquisitor 4
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Evocation

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Necromancy

Give a creature a bite attack and a hunger for its own kind's flesh.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Evocation

Transfer spells to subject.

Class Levels:
Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Spiritualist 4
Necromancy

Touch attack, 4d8 damage + 1/level (max +20).

Class Levels:
Witch 5 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Transmutation

You launch an ingot of iron at the target.

Class Levels:
Magus 3 Witch 3 Cleric 4 Oracle 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 4
Abjuration

All creatures within the area gain the effects of a protection from technology spell.

Class Levels:
Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
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