Necromancy
Prevents target from dying due to hit point damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Enchantment
Compulsion
Inflicts an ill fate on target, halving its damage whenever it attacks or casts a spell.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Psychic 4
Warpriest 4
Spiritualist 4
Abjuration
Bars extradimensional movement.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Inquisitor 3
Spiritualist 4
Divination
Reveals deliberate falsehoods.
Class Levels:
Witch 4
Cleric 4
Medium 3
Oracle 4
Paladin 3
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Abjuration
Forces a creature to return to its native plane.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Shaman 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 4
Inquisitor 4
Spiritualist 5
Divination
Provides useful advice for specific proposed actions.
Class Levels:
Witch 4
Cleric 4
Medium 3
Oracle 4
Shaman 4
Psychic 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Evocation
You gain attack bonuses and 1 hp/level.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Abjuration
You gain a +4 bonus on saving throws against enchantment effects.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Warpriest 4
Inquisitor 4
Investigator 4
Illusion
Glamer
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Mesmerist 3
Warpriest 4
Spiritualist 4
Necromancy
Control multiple zombies in human guise.
Class Levels:
Witch 5
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Occultist 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Conjuration
Summoning
Worms deal hp and Dex damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Warpriest 4
Inquisitor 4
Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Medium 4
Oracle 4
Ranger 4
Psychic 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Transmutation
Turns centipedes, scorpions, or spiders into giant vermin.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Warpriest 4
Transmutation
Polymorph
You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Divination
This spell functions like true seeing, except as noted above.
Class Levels:
Druid 5
Magus 5
Witch 5
Cleric 4
Hunter 5
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Alchemist 5
Occultist 4
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Abjuration
The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.
Class Levels:
Cleric 4
Paladin 4
Warpriest 4
Conjuration
Healing
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.
Class Levels:
Cleric 4
Oracle 4
Paladin 4
Warpriest 4
Inquisitor 4
Abjuration
This spell grants you temporary immunity to fire damage as protection from energy.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Evocation
Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Necromancy
Give a creature a bite attack and a hunger for its own kind's flesh.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Evocation
Transfer spells to subject.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Spiritualist 4
Necromancy
Touch attack, 4d8 damage + 1/level (max +20).
Class Levels:
Witch 5
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Transmutation
You launch an ingot of iron at the target.
Class Levels:
Magus 3
Witch 3
Cleric 4
Oracle 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 4
Abjuration
All creatures within the area gain the effects of a protection from technology spell.
Class Levels:
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4