Library / Spells / Warpriest Spells

Warpriest Level 5 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Abjuration

+4 bonus against attacks by evil creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
Abjuration

+4 against attacks by good creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Abjuration

+4 against attacks by lawful creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Transmutation

Melee weapon destroys undead.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 Spiritualist 5
Transmutation

Wind walls selectively block attacks.

Class Levels:
Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 Spiritualist 5
Evocation

Smites foes with divine fire (1d6/level damage).

Class Levels:
Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Enchantment Compulsion

As forbid action, but 1 creature/level.

Class Levels:
Cleric 5 Oracle 5 Psychic 5 Mesmerist 4 Warpriest 5 Inquisitor 5
Transmutation

As ghostbane dirge, but affects multiple creatures.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5
Transmutation

You transform the target half-orc into a full-blooded orc.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5
Evocation

Designates location as holy.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Evocation

Grants 1 temporary hero point to each target creature in range.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Warpriest 5
Transmutation

Create wall or javelins of frozen holy water.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5
Necromancy

Deals 1d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Witch 6 Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Conjuration Summoning

Wasp swarms attack creatures.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 5 Summoner 4 Warpriest 5
Conjuration Healing

This spell enhances your spells that bring the dead back to life.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5
Transmutation

Temporarily transfers one of your mythic path abilities to target.

Class Levels:
Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5
Abjuration

Protects creatures from sustained environmental effects.

Class Levels:
Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5
Divination

Find a nearby magical portal.

Class Levels:
Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Occultist 5 Warpriest 5
Transmutation

Siege engine gains +1 on targeting and damage rolls for every four caster levels.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4
Necromancy

Designates action that triggers curse on subject.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5
Conjuration Healing

Created pillar heals 2d8 + 1/level (max +20).

Class Levels:
Cleric 5 Oracle 5 Warpriest 5
Conjuration Teleportation

As many as eight subjects travel to another plane.

Class Levels:
Witch 7 Cleric 5 Medium 4 Oracle 5 Shaman 7 Wizard 7 Psychic 5 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 5 Spiritualist 5
Enchantment Compulsion

The magic of your allies in the area becomes more potent against certain outsiders.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4
Evocation

Unholy energy damages good creatures that attack you and protects you from good attacks.

Class Levels:
Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.