Library / Spells / Warpriest Spells

Warpriest Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Transmutation

The targets are able to breathe water, freely.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Abjuration

You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.

Class Levels:
Cleric 4 Paladin 4 Warpriest 4
Abjuration

Touch a magical symbol or rune up to 3rd level to absorb and store its effect.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4
Abjuration

Touch a magical symbol or rune up to 6th level to absorb and store its effect.

Class Levels:
Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6
Conjuration Summoning

Replaces nonmagical ammunition every round.

Class Levels:
Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

You infuse the target with power from the Abyss, granting it the fiendish creature simple template.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Antipaladin 2
Evocation

Pain encourages an outsider to obey you.

Class Levels:
Cleric 3 Oracle 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 3
Illusion Phantasm

With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Psychic 3 Warpriest 3 Inquisitor 3 Antipaladin 2
Enchantment Compulsion

+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Class Levels:
Adept 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Transmutation

The transmuted creatures can breathe air freely.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Conjuration Creation

Creates a small pocket of air around your head or an object.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2
Transmutation

Subject treads on air as if solid (climb or descend at 45-degree angle).

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Investigator 4
Transmutation

As air walk, but you may divide the duration among creatures touched.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Alchemist 5 Warpriest 5 Investigator 5
Transmutation

You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.

Class Levels:
Witch 1 Cleric 2 Oracle 2 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 2
Transmutation

Weapon becomes good, evil, lawful, or chaotic.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2
Transmutation

This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons.

Class Levels:
Cleric 3 Warpriest 3 Inquisitor 3
Abjuration

Attempt to weaken a corruption's effect at risk to yourself.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6
Conjuration Summoning

You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.

Class Levels:
Bard 2 Skald 2 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2
Transmutation

You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation Polymorph

The target drow transforms into a surface elf.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Alchemist 2 Warpriest 2 Antipaladin 3 Investigator 2
Necromancy

Creates undead skeletons and zombies.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 Spiritualist 3
Necromancy

Create one skeleton or zombie.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Transmutation

Objects attack your foes.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Psychic 6 Warpriest 6
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.