Necromancy
Target temporarily ages.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Spiritualist 3
Divination
Destroys a victim's likeness to extract lore and secrets directly from their living memory.
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Wizard 6
Psychic 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Transmutation
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Psychic 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Transmutation
This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Wizard 5
Sorcerer 5
Warpriest 5
Evocation
Send forth a wave of flames screaming with the agony of the damned.
Class Levels:
Cleric 3
Warpriest 3
Antipaladin 3
Divination
Scrying
Spies on subject from a distance.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Cleric 5
Hunter 4
Medium 3
Oracle 5
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Spiritualist 5
Evocation
Ray deals 1d8/two levels damage (more against undead).
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Evocation
Delivers short message anywhere, instantly.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Shaman 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Mesmerist 3
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5
Divination
Perceive nearby creatures that are experiencing fear.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Medium 1
Ranger 2
Shaman 2
Psychic 2
Mesmerist 2
Occultist 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Divination
Determine mental disturbances in nearby creatures.
Class Levels:
Cleric 2
Medium 2
Paladin 2
Psychic 2
Occultist 2
Warpriest 2
Inquisitor 2
Necromancy
You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Antipaladin 1
Enchantment
Compulsion
Peaceful feelings harm those attempting violence.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Mesmerist 4
Warpriest 5
Necromancy
Cause a spirit inhabiting a creature or an object to go dormant.
Class Levels:
Witch 5
Cleric 5
Medium 2
Shaman 4
Warpriest 5
Inquisitor 4
Spiritualist 3
Enchantment
You curse the target causing them to be shaken and preventing them from using hero points.
Class Levels:
Witch 2
Cleric 3
Oracle 3
Warpriest 3
Conjuration
Creation
You summon a set of Small or Medium masterwork restraints into being.
Class Levels:
Cleric 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Evocation
Harm and possibly slow lawful creatures.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Divination
Subject understands chosen language.
Class Levels:
Bard 1
Druid 2
Skald 1
Cleric 2
Hunter 2
Medium 1
Oracle 2
Wizard 2
Psychic 1
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 2
Divination
Divide 24 hours of language sharing among creatures touched.
Class Levels:
Bard 2
Druid 3
Skald 2
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 3
Divination
Select one teamwork feat you have.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Paladin 2
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Evocation
Sonic energy damages objects or creatures composed of crystal.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Elementalist Wizard 2
Abjuration
Aura grants +2 or higher deflection bonus.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Abjuration
You take half of subject's damage.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
Abjuration
You create a magical barrier that protects a target's vital areas.
Class Levels:
Cleric 2
Paladin 1
Psychic 2
Warpriest 2
Inquisitor 1
Abjuration
This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.
Class Levels:
Cleric 4
Paladin 3
Warpriest 4
Inquisitor 3