Library / Spells / Warpriest Spells

Warpriest Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Necromancy

Target temporarily ages.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Spiritualist 3
Divination

Destroys a victim's likeness to extract lore and secrets directly from their living memory.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Transmutation

This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Wizard 5 Sorcerer 5 Warpriest 5
Evocation

Send forth a wave of flames screaming with the agony of the damned.

Class Levels:
Cleric 3 Warpriest 3 Antipaladin 3
Divination Scrying

Spies on subject from a distance.

Class Levels:
Bard 3 Druid 4 Skald 3 Witch 4 Cleric 5 Hunter 4 Medium 3 Oracle 5 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 5 Spiritualist 5
Evocation

Ray deals 1d8/two levels damage (more against undead).

Class Levels:
Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3
Evocation

Delivers short message anywhere, instantly.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Mesmerist 3 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Divination

Determine mental disturbances in nearby creatures.

Class Levels:
Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2
Necromancy

You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Antipaladin 1
Enchantment Compulsion

Peaceful feelings harm those attempting violence.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Wizard 6 Psychic 5 Arcanist 6 Sorcerer 6 Mesmerist 4 Warpriest 5
Necromancy

Cause a spirit inhabiting a creature or an object to go dormant.

Class Levels:
Witch 5 Cleric 5 Medium 2 Shaman 4 Warpriest 5 Inquisitor 4 Spiritualist 3
Enchantment

You curse the target causing them to be shaken and preventing them from using hero points.

Class Levels:
Witch 2 Cleric 3 Oracle 3 Warpriest 3
Conjuration Creation

You summon a set of Small or Medium masterwork restraints into being.

Class Levels:
Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Evocation

Harm and possibly slow lawful creatures.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Divination

Subject understands chosen language.

Class Levels:
Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Medium 1 Oracle 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2
Divination

Divide 24 hours of language sharing among creatures touched.

Class Levels:
Bard 2 Druid 3 Skald 2 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 3
Divination

Select one teamwork feat you have.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Evocation

Sonic energy damages objects or creatures composed of crystal.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Elementalist Wizard 2
Abjuration

Aura grants +2 or higher deflection bonus.

Class Levels:
Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1
Abjuration

You take half of subject's damage.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Abjuration

You create a magical barrier that protects a target's vital areas.

Class Levels:
Cleric 2 Paladin 1 Psychic 2 Warpriest 2 Inquisitor 1
Abjuration

This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.

Class Levels:
Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3
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