Library / Spells / Warpriest Spells

Warpriest Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Conjuration Healing

Suppress disease, nausea, and the sickened condition.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Mesmerist 1 Warpriest 1 Spiritualist 1
Abjuration

Insects, spiders, and other vermin stay 10 ft. away.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4
Transmutation

Marked target is shunned by your religion.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4
Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the following day doesn't increase by 1.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Antipaladin 1
Abjuration

Subject gains +1 on saving throws.

Class Levels:
Bard 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Necromancy

Dead creature cannot be revived.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 5 Warpriest 4
Conjuration Healing

Restores level and ability score drains.

Class Levels:
Adept 4 Cleric 4 Oracle 4 Shaman 4 Paladin 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Conjuration Healing

Dispels magical ability penalty or repairs 1d4 ability damage.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Necromancy

Skeletal corpse grows flesh.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Transmutation

Your size increases, and you gain bonuses in combat.

Class Levels:
Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5
Transmutation

Painfully swell a target's joints.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Divination

By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Conjuration Healing

Cast touch healing spells from a distance.

Class Levels:
Cleric 3 Oracle 3 Paladin 2 Warpriest 3 Inquisitor 2
Evocation

Holy energy damages evil creatures that attack you and protects you from evil attacks.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 5
Evocation

This spell sanctifies an area with heavenly power.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2
Evocation

Prevent a corpse from becoming an undead.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Abjuration

Opponents can't attack you, and you can't attack.

Class Levels:
Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1 Spiritualist 1
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.