Library / Spells / Warpriest Spells

Warpriest Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Abjuration

With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2
Abjuration

This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Evocation

Shadow protects the target from light.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Conjuration Healing

You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Paladin 4 Psychic 5 Alchemist 4 Warpriest 4
Transmutation

Purifies 1 cu. ft./level of food or water.

Class Levels:
Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Warpriest 0
Illusion Glamer

The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Abjuration

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.

Class Levels:
Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2
Transmutation

You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Conjuration Healing

Restores life to subject who died as long as one day/level ago.

Class Levels:
Adept 5 Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 Spiritualist 5
Transmutation

Construct gains fast healing 5.

Class Levels:
Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Evocation

You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.

Class Levels:
Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Necromancy

Brands a murderer's dominant hand with a glowing red mark, identifying the killer.

Class Levels:
Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Transmutation

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.

Class Levels:
Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Transmutation

Temporarily mitigates the fragile quality in targeted weapon or armor.

Class Levels:
Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

As reinforce armaments, but you may divide the spell's duration among objects touched.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Healing

Cures normal or magical blindness or deafness.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Mesmerist 3 Warpriest 3 Investigator 3 Spiritualist 3
Abjuration

Frees object or person from curse.

Class Levels:
Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Medium 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Investigator 3
Conjuration Healing

Cures all diseases affecting subject.

Class Levels:
Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Class Levels:
Bard 1 Skald 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Conjuration Healing

Frees one or more creatures from paralysis or slow effect.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Conjuration Healing

You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).

Class Levels:
Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4
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