Library / Spells / Warpriest Spells

Warpriest Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Transmutation

As planar adaptation, but affects multiple creatures.

Class Levels:
Cleric 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 6 Warpriest 6 Elementalist Wizard 7
Conjuration Calling

As lesser planar ally, but up to 12 HD.

Class Levels:
Cleric 6 Oracle 6 Shaman 6 Psychic 6 Warpriest 6
Conjuration Calling

Exchange services with a 6 HD extraplanar creature.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Psychic 4 Warpriest 4
Conjuration Calling

Calls an outsider to answer questions about a person, place, or event using its planar knowledge.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Conjuration Teleportation

As many as eight subjects travel to another plane.

Class Levels:
Witch 7 Cleric 5 Medium 4 Oracle 5 Shaman 7 Wizard 7 Psychic 5 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 5 Spiritualist 5
Enchantment Compulsion

The magic of your allies in the area becomes more potent against certain outsiders.

Class Levels:
Cleric 5 Paladin 4 Warpriest 5 Inquisitor 4
Transmutation

This spell increases the effectiveness of a planned action.

Class Levels:
Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3
Necromancy

Touch deals 1d3 Con damage 1/round for 6 rounds.

Class Levels:
Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Mesmerist 4 Warpriest 4 Antipaladin 4
Conjuration Healing

You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4
Enchantment Compulsion

Allies get +1 bonus on most rolls, enemies -1 penalty.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3
Divination

Delays alignment changes from magical compulsion and grants a second saving throw.

Class Levels:
Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1
Abjuration

Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Evocation

Unholy energy damages good creatures that attack you and protects you from good attacks.

Class Levels:
Cleric 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Divination

You glimpse the future.

Class Levels:
Witch 6 Cleric 6 Medium 4 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Abjuration

+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.

Class Levels:
Adept 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

As protection from chaos, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

As protection from energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4
Abjuration

+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

As protection from evil, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Abjuration

+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

As protection from good, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Abjuration

+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

As protection from law, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2
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