Transmutation
As planar adaptation, but affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Warpriest 6
Elementalist Wizard 7
Conjuration
Calling
As lesser planar ally, but up to 12 HD.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Conjuration
Calling
Exchange services with a 6 HD extraplanar creature.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Shaman 4
Psychic 4
Warpriest 4
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Conjuration
Teleportation
As many as eight subjects travel to another plane.
Class Levels:
Witch 7
Cleric 5
Medium 4
Oracle 5
Shaman 7
Wizard 7
Psychic 5
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 5
Spiritualist 5
Enchantment
Compulsion
The magic of your allies in the area becomes more potent against certain outsiders.
Class Levels:
Cleric 5
Paladin 4
Warpriest 5
Inquisitor 4
Transmutation
This spell increases the effectiveness of a planned action.
Class Levels:
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Paladin 3
Warpriest 3
Necromancy
Touch deals 1d3 Con damage 1/round for 6 rounds.
Class Levels:
Druid 3
Witch 4
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Mesmerist 4
Warpriest 4
Antipaladin 4
Conjuration
Healing
You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Shaman 4
Occultist 4
Warpriest 4
Enchantment
Compulsion
Allies get +1 bonus on most rolls, enemies -1 penalty.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Divination
Delays alignment changes from magical compulsion and grants a second saving throw.
Class Levels:
Cleric 2
Paladin 1
Warpriest 2
Inquisitor 1
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Evocation
Unholy energy damages good creatures that attack you and protects you from good attacks.
Class Levels:
Cleric 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Divination
You glimpse the future.
Class Levels:
Witch 6
Cleric 6
Medium 4
Shaman 6
Psychic 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from good, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from law, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2