Transmutation
Objects on cloth become embroidered.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Evocation
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round.
Class Levels:
Magus 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Mesmerist 6
Warpriest 5
Inquisitor 5
Investigator 6
Spiritualist 6
Divination
You can communicate with any creature that is not mindless.
Class Levels:
Bard 4
Skald 4
Witch 5
Cleric 6
Oracle 6
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 4
Warpriest 6
Necromancy
Destroys 1d4/level HD of undead (max. 20d4).
Class Levels:
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Abjuration
Conceals alignment for 24 hours.
Class Levels:
Bard 1
Skald 1
Cleric 2
Oracle 2
Paladin 2
Psychic 2
Alchemist 2
Mesmerist 1
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Evocation
Designates location as unholy.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Evocation
Harms and sickens good creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Transmutation
Create wall or javelins of frozen unholy water.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Transmutation
This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and instead deals additional damage to creatures that are susceptible to unholy water.
Class Levels:
Cleric 2
Warpriest 2
Inquisitor 2
Conjuration
Healing
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Antipaladin 3
Necromancy
This spell functions as rage, except it affects only undead creatures and bolsters them with necromantic energy rather than emotion.
Class Levels:
Witch 3
Cleric 2
Wizard 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Spiritualist 3
Divination
Target suffers a penalty to multiple rules for every hero point they possess.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
Polymorph
Transform ordinary dogs into fiendish minions.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Shaman 5
Wizard 5
Sorcerer 5
Warpriest 5
Antipaladin 3
Illusion
Figment
You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastrophe or calamity that renders it utterly worthless for their needs.
Class Levels:
Bard 5
Skald 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Transmutation
Subject gains 1 temporary hp.
Class Levels:
Druid 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Paladin 1
Psychic 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Necromancy
Forces living creatures to save immediately at a -2 penalty against all contracted diseases.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Warpriest 4
Illusion
Glamer
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Bloodrager 3
Divination
You choose any language (except for secret languages, such as Druidic).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Shaman 4
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 2
Occultist 2
Warpriest 3
Inquisitor 2
Investigator 3
Spiritualist 3
Transmutation
You make the targets light enough to be carried by wind.
Class Levels:
Druid 5
Magus 5
Cleric 5
Hunter 5
Shaman 5
Wizard 5
Sorcerer 5
Occultist 5
Warpriest 5
Spiritualist 5
Conjuration
Creation
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Necromancy
You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 5
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 5
Evocation
Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
Class Levels:
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Warpriest 5
Spiritualist 5
Abjuration
You create a wall of translucent silver energy that hums and vibrates at the slightest touch.
Class Levels:
Bard 5
Skald 5
Cleric 6
Wizard 6
Sorcerer 6
Warpriest 6
Inquisitor 5